| // |
| // "$Id: Fl_Menu_Button.H 8016 2010-12-12 11:19:12Z manolo $" |
| // |
| // Menu button header file for the Fast Light Tool Kit (FLTK). |
| // |
| // Copyright 1998-2010 by Bill Spitzak and others. |
| // |
| // This library is free software; you can redistribute it and/or |
| // modify it under the terms of the GNU Library General Public |
| // License as published by the Free Software Foundation; either |
| // version 2 of the License, or (at your option) any later version. |
| // |
| // This library is distributed in the hope that it will be useful, |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| // Library General Public License for more details. |
| // |
| // You should have received a copy of the GNU Library General Public |
| // License along with this library; if not, write to the Free Software |
| // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 |
| // USA. |
| // |
| // Please report all bugs and problems on the following page: |
| // |
| // http://www.fltk.org/str.php |
| // |
| |
| /* \file |
| Fl_Menu_Button widget . */ |
| |
| #ifndef Fl_Menu_Button_H |
| #define Fl_Menu_Button_H |
| |
| #include "Fl_Menu_.H" |
| |
| /** |
| This is a button that when pushed pops up a menu (or hierarchy of |
| menus) defined by an array of |
| Fl_Menu_Item objects. |
| <P ALIGN=CENTER>\image html menu_button.png</P> |
| \image latex menu_button.png " menu_button" width=5cm |
| <P>Normally any mouse button will pop up a menu and it is lined up |
| below the button as shown in the picture. However an Fl_Menu_Button |
| may also control a pop-up menu. This is done by setting the type(). |
| If type() is zero a normal menu button is produced. |
| If it is nonzero then this is a pop-up menu. The bits in type() indicate |
| what mouse buttons pop up the menu (see Fl_Menu_Button::popup_buttons). </P> |
| <P>The menu will also pop up in response to shortcuts indicated by |
| putting a '&' character in the label(). </P> |
| <P>Typing the shortcut() of any of the menu items will cause |
| callbacks exactly the same as when you pick the item with the mouse. |
| The '&' character in menu item names are only looked at when the menu is |
| popped up, however. </P> |
| <P>When the user picks an item off the menu, the item's callback is |
| done with the menu_button as the Fl_Widget* argument. If the |
| item does not have a callback the menu_button's callback is done |
| instead. |
| */ |
| class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ { |
| protected: |
| void draw(); |
| public: |
| /** |
| \brief indicate what mouse buttons pop up the menu. |
| |
| Values for type() used to indicate what mouse buttons pop up the menu. |
| Fl_Menu_Button::POPUP3 is usually what you want. |
| */ |
| enum popup_buttons {POPUP1 = 1, /**< pops up with the mouse 1st button. */ |
| POPUP2, /**< pops up with the mouse 2nd button. */ |
| POPUP12, /**< pops up with the mouse 1st or 2nd buttons. */ |
| POPUP3, /**< pops up with the mouse 3rd button. */ |
| POPUP13, /**< pops up with the mouse 1st or 3rd buttons. */ |
| POPUP23, /**< pops up with the mouse 2nd or 3rd buttons. */ |
| POPUP123 /**< pops up with any mouse button. */ |
| }; |
| int handle(int); |
| const Fl_Menu_Item* popup(); |
| Fl_Menu_Button(int,int,int,int,const char * =0); |
| }; |
| |
| #endif |
| |
| // |
| // End of "$Id: Fl_Menu_Button.H 8016 2010-12-12 11:19:12Z manolo $". |
| // |