Using DirectColorModel constructor with an alpha mask other than 0 creates a ColorMap with Transparency.TRANSLUCENT rather than OPAQUE.  This in turn causes rendering between opaque BufferedImages or to the screen to be performed without HW acceleration.

git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@5052 3789f03b-4d11-0410-bbf8-ca57d06f2519
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