| /* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. |
| * |
| * This is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This software is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this software; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, |
| * USA. |
| */ |
| |
| #include <windows.h> |
| #include <rfb/LogWriter.h> |
| #include <rfb_win32/CPointer.h> |
| |
| using namespace rfb; |
| using namespace win32; |
| |
| static LogWriter vlog("CPointer"); |
| |
| |
| CPointer::CPointer() : currButtonMask(0), intervalQueued(false), threeEmulating(false) { |
| } |
| |
| CPointer::~CPointer() { |
| intervalTimer.stop(); |
| threeTimer.stop(); |
| } |
| |
| |
| void CPointer::pointerEvent(InputHandler* writer, const Point& pos, int buttonMask) { |
| // |
| // - Duplicate Event Filtering |
| // |
| |
| bool maskChanged = buttonMask != currButtonMask; |
| bool posChanged = !pos.equals(currPos); |
| if (!(posChanged || maskChanged)) |
| return; |
| |
| // Pass on the event to the event-interval handler |
| threePointerEvent(writer, pos, buttonMask); |
| |
| // Save the position and mask |
| currPos = pos; |
| currButtonMask = buttonMask; |
| } |
| |
| |
| inline int _abs(int x) {return x>0 ? x : -x;} |
| |
| int emulate3Mask(int buttonMask) { |
| // - Release left & right and press middle |
| vlog.debug("emulate3: active"); |
| buttonMask &= ~5; |
| buttonMask |= 2; |
| return buttonMask; |
| } |
| |
| void CPointer::threePointerEvent(InputHandler* writer, const Point& pos, int buttonMask) { |
| // |
| // - 3-Button Mouse Emulation |
| // |
| |
| if (emulate3) { |
| |
| bool leftChanged = (buttonMask & 1) != (currButtonMask & 1); |
| bool rightChanged = (buttonMask & 4) != (currButtonMask & 4); |
| |
| if (leftChanged || rightChanged) { |
| // - One of left or right have changed |
| |
| if ((buttonMask & 5) == 1 || (buttonMask & 5) == 4) { |
| // - One is up, one is down. Start a timer, so that if it |
| // expires then we know we should actually send this event |
| vlog.debug("emulate3: start timer"); |
| threeTimer.start(100); |
| threePos = pos; |
| threeMask = buttonMask; |
| return; |
| |
| } else if (threeTimer.isActive()) { |
| // - Both are up or both are down, and we were timing for an emulation event |
| // Stop the timer and flush the stored event |
| vlog.debug("emulate3: stop timer (state)"); |
| threeTimer.stop(); |
| if (threeEmulating == ((buttonMask & 5) == 5)) |
| intervalPointerEvent(writer, threePos, threeMask); |
| else |
| threeEmulating = ((buttonMask & 5) == 5); |
| } |
| |
| } else { |
| |
| if (threeTimer.isActive()) { |
| // - We are timing for an emulation event |
| |
| if (_abs(threePos.x - pos.x) > 4 || _abs(threePos.y - pos.y) > 4) { |
| // If the mouse has moved too far since the button-change event then flush |
| vlog.debug("emulate3: stop timer (moved)"); |
| threeTimer.stop(); |
| intervalPointerEvent(writer, threePos, threeMask); |
| |
| } else { |
| // Otherwise, we ignore the new event |
| return; |
| } |
| } |
| |
| } |
| |
| // - If neither left nor right are down, stop emulating |
| if ((buttonMask & 5) == 0) |
| threeEmulating = false; |
| |
| // - If emulating, release left & right and press middle |
| if (threeEmulating) |
| buttonMask = emulate3Mask(buttonMask); |
| |
| } |
| |
| // - Let the event pass through to the next stage of processing |
| intervalPointerEvent(writer, pos, buttonMask); |
| } |
| |
| void CPointer::intervalPointerEvent(InputHandler* writer, const Point& pos, int buttonMask) { |
| // |
| // - Pointer Event Interval |
| // |
| vlog.write(101, "ptrEvent: %d,%d (%lx)", pos.x, pos.y, buttonMask); |
| |
| // Send the event immediately if we haven't sent one for a while |
| bool sendNow = !intervalTimer.isActive(); |
| |
| if (intervalMask != buttonMask) { |
| // If the buttons have changed then flush queued events and send now |
| sendNow = true; |
| if (intervalQueued) |
| writer->pointerEvent(intervalPos, intervalMask); |
| intervalQueued = false; |
| } |
| |
| if (!sendNow) { |
| // If we're not sending now then just queue the event |
| intervalQueued = true; |
| intervalPos = pos; |
| intervalMask = buttonMask; |
| } else { |
| // Start the interval timer if required, and send the event |
| intervalQueued = false; |
| intervalMask = buttonMask; |
| if (pointerEventInterval) |
| intervalTimer.start(pointerEventInterval); |
| writer->pointerEvent(pos, buttonMask); |
| } |
| } |
| |
| void CPointer::handleTimer(InputHandler* writer, int timerId) { |
| if (timerId == intervalTimer.getId()) { |
| // Pointer interval has expired - send any queued events |
| if (intervalQueued) { |
| writer->pointerEvent(intervalPos, intervalMask); |
| intervalQueued = false; |
| } else { |
| intervalTimer.stop(); |
| } |
| |
| } else if (timerId == threeTimer.getId()) { |
| // 3-Button emulation timer has expired - send what we've got |
| vlog.debug("emulate3: timeout"); |
| threeTimer.stop(); |
| |
| // If emulating, release left & right and press middle |
| if (threeEmulating) |
| threeMask = emulate3Mask(threeMask); |
| |
| intervalPointerEvent(writer, threePos, threeMask); |
| } |
| } |