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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// -=- CKeyboard.h
//
// Client-side keyboard handling for Win32
#ifndef __RFB_WIN32_CKEYBOARD_H__
#define __RFB_WIN32_CKEYBOARD_H__
#include <rfb/InputHandler.h>
#include <map>
namespace rfb {
namespace win32 {
class CKeyboard {
public:
void keyEvent(InputHandler* writer, rdr::U8 vkey, rdr::U32 flags,
bool down);
void releaseAllKeys(InputHandler* writer);
const std::map<int,rdr::U32>& pressedKeys() const {return downKeysym;};
bool keyPressed(int k) const {return downKeysym.find(k)!=downKeysym.end();}
private:
void releaseKey(InputHandler* writer, int extendedVkey);
void pressKey(InputHandler* writer, int extendedVkey, rdr::U32 keysym);
std::map<int,rdr::U32> downKeysym;
};
}; // win32
}; // rfb
#endif // __RFB_WIN32_CKEYBOARD_H__