| /* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved. |
| * |
| * This is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This software is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this software; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, |
| * USA. |
| */ |
| |
| #include <map> |
| |
| #define XK_MISCELLANY |
| #define XK_LATIN1 |
| #define XK_CURRENCY |
| #include <rfb/keysymdef.h> |
| |
| #include <rfb_win32/CKeyboard.h> |
| #include <rfb/LogWriter.h> |
| #include <rfb_win32/OSVersion.h> |
| #include "keymap.h" |
| |
| using namespace rfb; |
| |
| static LogWriter vlog("CKeyboard"); |
| |
| |
| // Client-side RFB keyboard event sythesis |
| |
| class CKeymapper { |
| |
| public: |
| CKeymapper() |
| { |
| for (unsigned int i = 0; i < sizeof(keymap) / sizeof(keymap_t); i++) { |
| int extendedVkey = keymap[i].vk + (keymap[i].extended ? 256 : 0); |
| if (keysymMap.find(extendedVkey) == keysymMap.end()) { |
| keysymMap[extendedVkey] = keymap[i].keysym; |
| } |
| } |
| } |
| |
| // lookup() tries to find a match for vkey with the extended flag. We check |
| // first for an exact match including the extended flag, then try without the |
| // extended flag. |
| rdr::U32 lookup(int extendedVkey) { |
| |
| // There's no real definition of the meaning of |
| // VK_SEPARATOR/XK_KP_Separator or VK_DECIMAL/XK_KP_Decimal. As |
| // http://blogs.msdn.com/michkap/archive/2006/09/13/752377.aspx |
| // puts it: "As for what is actually assigned to VK_DECIMAL, that |
| // is something that for every keyboard is either defined in a |
| // standard or decided by the person/people who submitted the |
| // keyboard layout. It may match the locale's preferences or it |
| // may not". In a VNC context, we are considering a SEPARATOR to |
| // be a comma and a DECIMAL to be a dot. |
| if (extendedVkey == VK_DECIMAL || extendedVkey == VK_SEPARATOR) { |
| char buf[4]; |
| if (!GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SDECIMAL, (LPTSTR) buf, |
| sizeof(buf) / sizeof(TCHAR))) { |
| vlog.debug("failed to retrieve LOCALE_SDECIMAL"); |
| } else { |
| switch (buf[0]) { |
| case ',': |
| extendedVkey = VK_SEPARATOR; |
| break; |
| case '.': |
| extendedVkey = VK_DECIMAL; |
| break; |
| } |
| } |
| } |
| |
| if (keysymMap.find(extendedVkey) != keysymMap.end()) |
| return keysymMap[extendedVkey]; |
| if (keysymMap.find(extendedVkey ^ 256) != keysymMap.end()) |
| return keysymMap[extendedVkey ^ 256]; |
| return 0; |
| } |
| |
| private: |
| std::map<int,rdr::U32> keysymMap; |
| } ckeymapper; |
| |
| |
| class ModifierKeyReleaser { |
| public: |
| ModifierKeyReleaser(InputHandler* writer_, int vkCode, bool extended) |
| : writer(writer_), extendedVkey(vkCode + (extended ? 256 : 0)), |
| keysym(0) |
| {} |
| void release(std::map<int,rdr::U32>* downKeysym) { |
| if (downKeysym->find(extendedVkey) != downKeysym->end()) { |
| keysym = (*downKeysym)[extendedVkey]; |
| vlog.debug("fake release extendedVkey 0x%x, keysym 0x%x", |
| extendedVkey, keysym); |
| writer->keyEvent(keysym, false); |
| } |
| } |
| ~ModifierKeyReleaser() { |
| if (keysym) { |
| vlog.debug("fake press extendedVkey 0x%x, keysym 0x%x", |
| extendedVkey, keysym); |
| writer->keyEvent(keysym, true); |
| } |
| } |
| InputHandler* writer; |
| int extendedVkey; |
| rdr::U32 keysym; |
| }; |
| |
| // IS_PRINTABLE_LATIN1 tests if a character is either a printable latin1 |
| // character, or 128, which is the Euro symbol on Windows. |
| #define IS_PRINTABLE_LATIN1(c) (((c) >= 32 && (c) <= 126) || (c) == 128 || \ |
| ((c) >= 160 && (c) <= 255)) |
| |
| void win32::CKeyboard::keyEvent(InputHandler* writer, rdr::U8 vkey, |
| rdr::U32 flags, bool down) |
| { |
| bool extended = (flags & 0x1000000); |
| int extendedVkey = vkey + (extended ? 256 : 0); |
| |
| // If it's a release, just release whichever keysym corresponded to the same |
| // key being pressed, regardless of how it would be interpreted in the |
| // current keyboard state. |
| if (!down) { |
| releaseKey(writer, extendedVkey); |
| return; |
| } |
| |
| // We should always pass every down event to ToAscii() otherwise it can get |
| // out of sync. |
| |
| // XXX should we pass CapsLock, ScrollLock or NumLock to ToAscii - they |
| // actually alter the lock state on the keyboard? |
| |
| BYTE keystate[256]; |
| GetKeyboardState(keystate); |
| rdr::U8 chars[2]; |
| |
| int nchars = ToAscii(vkey, 0, keystate, (WORD*)&chars, 0); |
| |
| // See if it's in the Windows VK code -> X keysym map. We do this before |
| // looking at the result of ToAscii so that e.g. we recognise that it's |
| // XK_KP_Add rather than '+'. |
| |
| rdr::U32 keysym = ckeymapper.lookup(extendedVkey); |
| if (keysym) { |
| vlog.debug("mapped key: extendedVkey 0x%x", extendedVkey); |
| pressKey(writer, extendedVkey, keysym); |
| return; |
| } |
| |
| if (nchars < 0) { |
| // Dead key - the next call to ToAscii() will give us either the accented |
| // character or two characters. |
| vlog.debug("ToAscii dead key (1): extendedVkey 0x%x", extendedVkey); |
| return; |
| } |
| |
| if (nchars > 0 && IS_PRINTABLE_LATIN1(chars[0])) { |
| // Got a printable latin1 character. We must release Control and Alt |
| // (AltGr) if they were both pressed, so that the latin1 character is seen |
| // without them by the VNC server. |
| ModifierKeyReleaser lctrl(writer, VK_CONTROL, 0); |
| ModifierKeyReleaser rctrl(writer, VK_CONTROL, 1); |
| ModifierKeyReleaser lalt(writer, VK_MENU, 0); |
| ModifierKeyReleaser ralt(writer, VK_MENU, 1); |
| |
| if ((keystate[VK_CONTROL] & 0x80) && (keystate[VK_MENU] & 0x80)) { |
| lctrl.release(&downKeysym); |
| rctrl.release(&downKeysym); |
| lalt.release(&downKeysym); |
| ralt.release(&downKeysym); |
| } |
| |
| for (int i = 0; i < nchars; i++) { |
| vlog.debug("ToAscii key (1): extendedVkey 0x%x", extendedVkey); |
| if (chars[i] == 128) { // special hack for euro! |
| pressKey(writer, extendedVkey, XK_EuroSign); |
| } else { |
| pressKey(writer, extendedVkey, chars[i]); |
| } |
| } |
| return; |
| } |
| |
| // Either no chars were generated, or something outside the printable |
| // character range. Try ToAscii() without the Control and Alt keys down to |
| // see if that yields an ordinary character. |
| |
| keystate[VK_CONTROL] = keystate[VK_LCONTROL] = keystate[VK_RCONTROL] = 0; |
| keystate[VK_MENU] = keystate[VK_LMENU] = keystate[VK_RMENU] = 0; |
| |
| nchars = ToAscii(vkey, 0, keystate, (WORD*)&chars, 0); |
| |
| if (nchars < 0) { |
| // So it would be a dead key if neither control nor alt were pressed. |
| // However, we know that at least one of control and alt must be pressed. |
| // We can't leave it at this stage otherwise the next call to ToAscii() |
| // with a valid character will get wrongly interpreted in the context of |
| // this bogus dead key. Working on the assumption that a dead key followed |
| // by space usually returns the dead character itself, try calling ToAscii |
| // with VK_SPACE. |
| vlog.debug("ToAscii dead key (2): extendedVkey 0x%x", extendedVkey); |
| nchars = ToAscii(VK_SPACE, 0, keystate, (WORD*)&chars, 0); |
| if (nchars < 0) { |
| vlog.debug("ToAscii dead key (3): extendedVkey 0x%x - giving up!", |
| extendedVkey); |
| return; |
| } |
| } |
| |
| if (nchars > 0 && IS_PRINTABLE_LATIN1(chars[0])) { |
| for (int i = 0; i < nchars; i++) { |
| vlog.debug("ToAscii key (2) (no ctrl/alt): extendedVkey 0x%x", |
| extendedVkey); |
| if (chars[i] == 128) { // special hack for euro! |
| pressKey(writer, extendedVkey, XK_EuroSign); |
| } else { |
| pressKey(writer, extendedVkey, chars[i]); |
| } |
| } |
| return; |
| } |
| |
| vlog.debug("no chars regardless of control and alt: extendedVkey 0x%x", |
| extendedVkey); |
| } |
| |
| // releaseAllKeys() - write key release events to the server for all keys |
| // that are currently regarded as being down. |
| void win32::CKeyboard::releaseAllKeys(InputHandler* writer) { |
| std::map<int,rdr::U32>::iterator i, next_i; |
| for (i=downKeysym.begin(); i!=downKeysym.end(); i=next_i) { |
| next_i = i; next_i++; |
| writer->keyEvent((*i).second, false); |
| downKeysym.erase(i); |
| } |
| } |
| |
| // releaseKey() - write a key up event to the server, but only if we've |
| // actually sent a key down event for the given key. The key up event always |
| // contains the same keysym we used in the key down event, regardless of what |
| // it would look up as using the current keyboard state. |
| void win32::CKeyboard::releaseKey(InputHandler* writer, int extendedVkey) |
| { |
| if (downKeysym.find(extendedVkey) != downKeysym.end()) { |
| vlog.debug("release extendedVkey 0x%x, keysym 0x%x", |
| extendedVkey, downKeysym[extendedVkey]); |
| writer->keyEvent(downKeysym[extendedVkey], false); |
| downKeysym.erase(extendedVkey); |
| } |
| } |
| |
| // pressKey() - write a key down event to the server, and record which keysym |
| // was sent as corresponding to the given extendedVkey. The only tricky bit is |
| // that if we are trying to press an extendedVkey which is already marked as |
| // down but with a different keysym, then we need to release the old keysym |
| // first. This can happen in two cases: (a) when a single key press results in |
| // more than one character, and (b) when shift is released while another key is |
| // autorepeating. |
| void win32::CKeyboard::pressKey(InputHandler* writer, int extendedVkey, |
| rdr::U32 keysym) |
| { |
| if (downKeysym.find(extendedVkey) != downKeysym.end()) { |
| if (downKeysym[extendedVkey] != keysym) { |
| vlog.debug("release extendedVkey 0x%x, keysym 0x%x", |
| extendedVkey, downKeysym[extendedVkey]); |
| writer->keyEvent(downKeysym[extendedVkey], false); |
| } |
| } |
| vlog.debug("press extendedVkey 0x%x, keysym 0x%x", |
| extendedVkey, keysym); |
| writer->keyEvent(keysym, true); |
| downKeysym[extendedVkey] = keysym; |
| } |