Move access rights and closing to SConnection object
This makes it generally useful and other code doesn't have to
know of the specific sub-class.
diff --git a/common/rfb/VNCServerST.h b/common/rfb/VNCServerST.h
index 54443e1..0fa2c87 100644
--- a/common/rfb/VNCServerST.h
+++ b/common/rfb/VNCServerST.h
@@ -99,6 +99,7 @@
virtual void approveConnection(network::Socket* sock, bool accept,
const char* reason);
virtual void closeClients(const char* reason) {closeClients(reason, 0);}
+ virtual SConnection* getConnection(network::Socket* sock);
virtual void add_changed(const Region ®ion);
virtual void add_copied(const Region &dest, const Point &delta);
@@ -133,11 +134,6 @@
// any), and logs the specified reason for closure.
void closeClients(const char* reason, network::Socket* sock);
- // getSConnection() gets the SConnection for a particular Socket. If
- // the Socket is not recognised then null is returned.
-
- SConnection* getSConnection(network::Socket* sock);
-
// queryConnection() is called when a connection has been
// successfully authenticated. The sock and userName arguments identify
// the socket and the name of the authenticated user, if any.