Migrating to new directory structure adopted from the RealVNC's source tree. More changes will follow.

git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@591 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/win/rfb_win32/SInput.h b/win/rfb_win32/SInput.h
new file mode 100644
index 0000000..2a0b3e6
--- /dev/null
+++ b/win/rfb_win32/SInput.h
@@ -0,0 +1,68 @@
+/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved.
+ * 
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
+ * USA.
+ */
+
+// -=- Input.h
+//
+// A number of routines that accept VNC-style input event data and perform
+// the appropriate actions under Win32
+
+#ifndef __RFB_WIN32_INPUT_H__
+#define __RFB_WIN32_INPUT_H__
+
+#include <rfb/Rect.h>
+#include <rfb/Configuration.h>
+#include <rdr/types.h>
+#include <map>
+#include <vector>
+
+namespace rfb {
+
+  namespace win32 {
+
+    // -=- Pointer event handling
+
+    class SPointer {
+    public:
+      SPointer();
+      // - Create a pointer event at a the given coordinates, with the
+      //   specified button state.  The event must be specified using
+      //   Screen coordinates.
+      void pointerEvent(const Point& pos, int buttonmask);
+    protected:
+      Point last_position;
+      rdr::U8 last_buttonmask;
+    };
+
+    // -=- Keyboard event handling
+
+    class SKeyboard {
+    public:
+      SKeyboard();
+      void keyEvent(rdr::U32 key, bool down);
+      static BoolParameter deadKeyAware;
+    private:
+      std::map<rdr::U32,rdr::U8> vkMap;
+      std::map<rdr::U32,bool> extendedMap;
+      std::vector<rdr::U8> deadChars;
+    };
+
+  }; // win32
+
+}; // rfb
+
+#endif // __RFB_WIN32_INPUT_H__