Add abstraction classes for system thread primitives
diff --git a/common/os/Thread.cxx b/common/os/Thread.cxx
new file mode 100644
index 0000000..7150a7f
--- /dev/null
+++ b/common/os/Thread.cxx
@@ -0,0 +1,122 @@
+/* Copyright 2015 Pierre Ossman for Cendio AB
+ *
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
+ * USA.
+ */
+
+#ifdef WIN32
+#include <windows.h>
+#else
+#include <pthread.h>
+#endif
+
+#include <rdr/Exception.h>
+
+#include <os/Mutex.h>
+#include <os/Thread.h>
+
+using namespace os;
+
+Thread::Thread() : running(false), threadId(NULL)
+{
+ mutex = new Mutex;
+
+#ifdef WIN32
+ threadId = new HANDLE;
+#else
+ threadId = new pthread_t;
+#endif
+}
+
+Thread::~Thread()
+{
+#ifdef WIN32
+ delete (HANDLE*)threadId;
+#else
+ if (isRunning())
+ pthread_cancel(*(pthread_t*)threadId);
+ delete (pthread_t*)threadId;
+#endif
+
+ delete mutex;
+}
+
+void Thread::start()
+{
+ AutoMutex a(mutex);
+
+#ifdef WIN32
+ *(HANDLE*)threadId = CreateThread(NULL, 0, startRoutine, this, 0, NULL);
+ if (*(HANDLE*)threadId == NULL)
+ throw rdr::SystemException("Failed to create thread", GetLastError());
+#else
+ int ret;
+
+ ret = pthread_create((pthread_t*)threadId, NULL, startRoutine, this);
+ if (ret != 0)
+ throw rdr::SystemException("Failed to create thread", ret);
+#endif
+
+ running = true;
+}
+
+void Thread::wait()
+{
+ if (!isRunning())
+ return;
+
+#ifdef WIN32
+ DWORD ret;
+
+ ret = WaitForSingleObject(*(HANDLE*)threadId, INFINITE);
+ if (ret != WAIT_OBJECT_0)
+ throw rdr::SystemException("Failed to join thread", GetLastError());
+#else
+ int ret;
+
+ ret = pthread_join(*(pthread_t*)threadId, NULL);
+ if (ret != 0)
+ throw rdr::SystemException("Failed to join thread", ret);
+#endif
+}
+
+bool Thread::isRunning()
+{
+ AutoMutex a(mutex);
+
+ return running;
+}
+
+#ifdef WIN32
+long unsigned __stdcall Thread::startRoutine(void* data)
+#else
+void* Thread::startRoutine(void* data)
+#endif
+{
+ Thread *self;
+
+ self = (Thread*)data;
+
+ try {
+ self->worker();
+ } catch(...) {
+ }
+
+ self->mutex->lock();
+ self->running = false;
+ self->mutex->unlock();
+
+ return 0;
+}