Add abstraction classes for system thread primitives
diff --git a/common/os/Mutex.cxx b/common/os/Mutex.cxx
new file mode 100644
index 0000000..fcbd0ac
--- /dev/null
+++ b/common/os/Mutex.cxx
@@ -0,0 +1,162 @@
+/* Copyright 2015 Pierre Ossman for Cendio AB
+ * 
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
+ * USA.
+ */
+
+#ifdef WIN32
+#include <windows.h>
+#else
+#include <pthread.h>
+#endif
+
+#include <rdr/Exception.h>
+
+#include <os/Mutex.h>
+
+using namespace os;
+
+Mutex::Mutex()
+{
+#ifdef WIN32
+  systemMutex = new CRITICAL_SECTION;
+  InitializeCriticalSection((CRITICAL_SECTION*)systemMutex);
+#else
+  int ret;
+
+  systemMutex = new pthread_mutex_t;
+  ret = pthread_mutex_init((pthread_mutex_t*)systemMutex, NULL);
+  if (ret != 0)
+    throw rdr::SystemException("Failed to create mutex", ret);
+#endif
+}
+
+Mutex::~Mutex()
+{
+#ifdef WIN32
+  DeleteCriticalSection((CRITICAL_SECTION*)systemMutex);
+  delete (CRITICAL_SECTION*)systemMutex;
+#else
+  int ret;
+
+  ret = pthread_mutex_destroy((pthread_mutex_t*)systemMutex);
+  delete (pthread_mutex_t*)systemMutex;
+  if (ret != 0)
+    throw rdr::SystemException("Failed to destroy mutex", ret);
+#endif
+}
+
+void Mutex::lock()
+{
+#ifdef WIN32
+  EnterCriticalSection((CRITICAL_SECTION*)systemMutex);
+#else
+  int ret;
+
+  ret = pthread_mutex_lock((pthread_mutex_t*)systemMutex);
+  if (ret != 0)
+    throw rdr::SystemException("Failed to lock mutex", ret);
+#endif
+}
+
+void Mutex::unlock()
+{
+#ifdef WIN32
+  LeaveCriticalSection((CRITICAL_SECTION*)systemMutex);
+#else
+  int ret;
+
+  ret = pthread_mutex_unlock((pthread_mutex_t*)systemMutex);
+  if (ret != 0)
+    throw rdr::SystemException("Failed to unlock mutex", ret);
+#endif
+}
+
+Condition::Condition(Mutex* mutex)
+{
+  this->mutex = mutex;
+
+#ifdef WIN32
+  systemCondition = new CONDITION_VARIABLE;
+  InitializeConditionVariable((CONDITION_VARIABLE*)systemCondition);
+#else
+  int ret;
+
+  systemCondition = new pthread_cond_t;
+  ret = pthread_cond_init((pthread_cond_t*)systemCondition, NULL);
+  if (ret != 0)
+    throw rdr::SystemException("Failed to create condition variable", ret);
+#endif
+}
+
+Condition::~Condition()
+{
+#ifdef WIN32
+  delete (CONDITION_VARIABLE*)systemCondition;
+#else
+  int ret;
+
+  ret = pthread_cond_destroy((pthread_cond_t*)systemCondition);
+  delete (pthread_cond_t*)systemCondition;
+  if (ret != 0)
+    throw rdr::SystemException("Failed to destroy condition variable", ret);
+#endif
+}
+
+void Condition::wait()
+{
+#ifdef WIN32
+  BOOL ret;
+
+  ret = SleepConditionVariableCS((CONDITION_VARIABLE*)systemCondition,
+                                 (CRITICAL_SECTION*)mutex->systemMutex,
+                                 INFINITE);
+  if (!ret)
+    throw rdr::SystemException("Failed to wait on condition variable", GetLastError());
+#else
+  int ret;
+
+  ret = pthread_cond_wait((pthread_cond_t*)systemCondition,
+                          (pthread_mutex_t*)mutex->systemMutex);
+  if (ret != 0)
+    throw rdr::SystemException("Failed to wait on condition variable", ret);
+#endif
+}
+
+void Condition::signal()
+{
+#ifdef WIN32
+  WakeConditionVariable((CONDITION_VARIABLE*)systemCondition);
+#else
+  int ret;
+
+  ret = pthread_cond_signal((pthread_cond_t*)systemCondition);
+  if (ret != 0)
+    throw rdr::SystemException("Failed to signal condition variable", ret);
+#endif
+}
+
+void Condition::broadcast()
+{
+#ifdef WIN32
+  WakeAllConditionVariable((CONDITION_VARIABLE*)systemCondition);
+#else
+  int ret;
+
+  ret = pthread_cond_broadcast((pthread_cond_t*)systemCondition);
+  if (ret != 0)
+    throw rdr::SystemException("Failed to broadcast condition variable", ret);
+#endif
+}