Clean up internal clipboard handling
We now filter incoming data, which means we can start assuming the
clipboard data is always null terminated. This allows us to clean
up a lot of the internal handling.
diff --git a/tests/decperf.cxx b/tests/decperf.cxx
index 301e45e..df5214f 100644
--- a/tests/decperf.cxx
+++ b/tests/decperf.cxx
@@ -54,7 +54,7 @@
virtual void framebufferUpdateEnd();
virtual void setColourMapEntries(int, int, rdr::U16*);
virtual void bell();
- virtual void serverCutText(const char*, rdr::U32);
+ virtual void serverCutText(const char*);
public:
double cpuTime;
@@ -122,7 +122,7 @@
{
}
-void CConn::serverCutText(const char*, rdr::U32)
+void CConn::serverCutText(const char*)
{
}
diff --git a/tests/encperf.cxx b/tests/encperf.cxx
index 6523eb7..e461197 100644
--- a/tests/encperf.cxx
+++ b/tests/encperf.cxx
@@ -96,7 +96,7 @@
virtual void dataRect(const rfb::Rect&, int);
virtual void setColourMapEntries(int, int, rdr::U16*);
virtual void bell();
- virtual void serverCutText(const char*, rdr::U32);
+ virtual void serverCutText(const char*);
public:
double decodeTime;
@@ -254,7 +254,7 @@
{
}
-void CConn::serverCutText(const char*, rdr::U32)
+void CConn::serverCutText(const char*)
{
}