Initial revision


git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@2 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/rfb/VNCServerST.cxx b/rfb/VNCServerST.cxx
new file mode 100644
index 0000000..b3f9e88
--- /dev/null
+++ b/rfb/VNCServerST.cxx
@@ -0,0 +1,430 @@
+/* Copyright (C) 2002-2004 RealVNC Ltd.  All Rights Reserved.
+ *    
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
+ * USA.
+ */
+
+// -=- Single-Threaded VNC Server implementation
+
+
+// Note about how sockets get closed:
+//
+// Closing sockets to clients is non-trivial because the code which calls
+// VNCServerST must explicitly know about all the sockets (so that it can block
+// on them appropriately).  However, VNCServerST may want to close clients for
+// a number of reasons, and from a variety of entry points.  The simplest is
+// when processSocketEvent() is called for a client, and the remote end has
+// closed its socket.  A more complex reason is when processSocketEvent() is
+// called for a client which has just sent a ClientInit with the shared flag
+// set to false - in this case we want to close all other clients.  Yet another
+// reason for disconnecting clients is when the desktop size has changed as a
+// result of a call to setPixelBuffer().
+//
+// Because we don't want to mess up any data structures which the calling code
+// may maintain regarding sockets with data to process, we can't just delete a
+// socket when we decide to close the connection to a client.  Instead, we only
+// go as far as calling shutdown() on the socket.  This should ensure that
+// eventually the calling code will get round to calling processSocketEvent()
+// for that socket.  Then we can delete the VNCSConnectionST object and its
+// associated network::Socket object, and return false from that call to let
+// the calling code know that the socket has been deleted.  This is the only
+// way that these objects get deleted.
+//
+// It is possible that there are platforms where calling shutdown() cannot
+// guarantee that processSocketEvent() will be called - if so then it may be
+// necessary to introduce some kind of "socket closure callback", but we'll
+// only do that if it proves absolutely necessary.
+//
+// One minor complication is that we don't allocate a VNCSConnectionST object
+// for a blacklisted host (since we want to minimise the resources used for
+// dealing with such a connection).  So we maintain a separate list of
+// closingSockets for this purpose.
+
+
+#include <rfb/ServerCore.h>
+#include <rfb/VNCServerST.h>
+#include <rfb/VNCSConnectionST.h>
+#include <rfb/ComparingUpdateTracker.h>
+#include <rfb/SSecurityFactoryStandard.h>
+#include <rfb/util.h>
+
+#include <rdr/types.h>
+
+using namespace rfb;
+
+static LogWriter slog("VNCServerST");
+LogWriter VNCServerST::connectionsLog("Connections");
+static SSecurityFactoryStandard defaultSecurityFactory;
+
+//
+// -=- VNCServerST Implementation
+//
+
+// -=- Constructors/Destructor
+
+VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_,
+                         SSecurityFactory* sf)
+  : blHosts(&blacklist), desktop(desktop_), desktopStarted(false), pb(0),
+    name(strDup(name_)), pointerClient(0), comparer(0),
+    renderedCursorInvalid(false),
+    securityFactory(sf ? sf : &defaultSecurityFactory),
+    queryConnectionHandler(0), useEconomicTranslate(false)
+{
+  slog.debug("creating single-threaded server %s", name.buf);
+}
+
+VNCServerST::~VNCServerST()
+{
+  slog.debug("shutting down server %s", name.buf);
+
+  // Close any active clients, with appropriate logging & cleanup
+  closeClients("Server shutdown");
+
+  // Delete all the clients, and their sockets, and any closing sockets
+  //   NB: Deleting a client implicitly removes it from the clients list
+  while (!clients.empty()) {
+    delete clients.front()->getSock();
+    delete clients.front();
+  }
+  while (!closingSockets.empty()) {
+    delete closingSockets.front();
+    closingSockets.pop_front();
+  }
+
+  // Stop the desktop object if active, *only* after deleting all clients!
+  if (desktopStarted) {
+    desktopStarted = false;
+    desktop->stop();
+  }
+
+  delete comparer;
+}
+
+
+// SocketServer methods
+
+void VNCServerST::addClient(network::Socket* sock)
+{
+  addClient(sock, false);
+}
+
+void VNCServerST::addClient(network::Socket* sock, bool reverse)
+{
+  // - Check the connection isn't black-marked
+  // *** do this in getSecurity instead?
+  CharArray address(sock->getPeerAddress());
+  if ((rfb::Server::blacklistLevel == 2) &&
+      blHosts->isBlackmarked(address.buf)) {
+    connectionsLog.error("blacklisted: %s", address.buf);
+    try {
+      SConnection::writeConnFailedFromScratch("Too many security failures",
+                                              &sock->outStream());
+    } catch (rdr::Exception&) {
+    }
+    sock->shutdown();
+    closingSockets.push_back(sock);
+    return;
+  }
+
+  VNCSConnectionST* client = new VNCSConnectionST(this, sock, reverse);
+  client->init();
+}
+
+bool VNCServerST::processSocketEvent(network::Socket* sock)
+{
+  // - Find the appropriate VNCSConnectionST and process the event
+  std::list<VNCSConnectionST*>::iterator ci;
+  for (ci = clients.begin(); ci != clients.end(); ci++) {
+    if ((*ci)->getSock() == sock) {
+      if ((*ci)->processMessages())
+        return true;
+      // processMessages failed, so delete the client
+      delete *ci;
+      break;
+    }
+  }
+
+  // - If no client is using the Socket then delete it
+  closingSockets.remove(sock);
+  delete sock;
+
+  // - Check that the desktop object is still required
+  if (authClientCount() == 0 && desktopStarted) {
+    slog.debug("no authenticated clients - stopping desktop");
+    desktopStarted = false;
+    desktop->stop();
+  }
+  
+  // - Inform the caller not to continue handling the Socket
+  return false;
+}
+
+int VNCServerST::checkTimeouts()
+{
+  int timeout = 0;
+  std::list<VNCSConnectionST*>::iterator ci, ci_next;
+  for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
+    ci_next = ci; ci_next++;
+    soonestTimeout(&timeout, (*ci)->checkIdleTimeout());
+  }
+  return timeout;
+}
+
+
+// VNCServer methods
+
+void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
+{
+  pb = pb_;
+  delete comparer;
+  comparer = 0;
+
+  if (pb) {
+    comparer = new ComparingUpdateTracker(pb);
+    cursor.setPF(pb->getPF());
+    renderedCursor.setPF(pb->getPF());
+
+    std::list<VNCSConnectionST*>::iterator ci, ci_next;
+    for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
+      ci_next = ci; ci_next++;
+      (*ci)->pixelBufferChange();
+    }
+  } else {
+    if (desktopStarted)
+      throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
+  }
+}
+
+void VNCServerST::setColourMapEntries(int firstColour, int nColours)
+{
+  std::list<VNCSConnectionST*>::iterator ci, ci_next;
+  for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
+    ci_next = ci; ci_next++;
+    (*ci)->setColourMapEntriesOrClose(firstColour, nColours);
+  }
+}
+
+void VNCServerST::bell()
+{
+  std::list<VNCSConnectionST*>::iterator ci, ci_next;
+  for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
+    ci_next = ci; ci_next++;
+    (*ci)->bell();
+  }
+}
+
+void VNCServerST::serverCutText(const char* str, int len)
+{
+  std::list<VNCSConnectionST*>::iterator ci, ci_next;
+  for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
+    ci_next = ci; ci_next++;
+    (*ci)->serverCutText(str, len);
+  }
+}
+
+void VNCServerST::add_changed(const Region& region)
+{
+  comparer->add_changed(region);
+}
+
+void VNCServerST::add_copied(const Region& dest, const Point& delta)
+{
+  comparer->add_copied(dest, delta);
+}
+
+bool VNCServerST::clientsReadyForUpdate()
+{
+  std::list<VNCSConnectionST*>::iterator ci;
+  for (ci = clients.begin(); ci != clients.end(); ci++) {
+    if ((*ci)->readyForUpdate())
+      return true;
+  }
+  return false;
+}
+
+void VNCServerST::tryUpdate()
+{
+  std::list<VNCSConnectionST*>::iterator ci, ci_next;
+  for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
+    ci_next = ci; ci_next++;
+    (*ci)->writeFramebufferUpdateOrClose();
+  }
+}
+
+void VNCServerST::setCursor(int width, int height, int newHotspotX,
+                            int newHotspotY, void* data, void* mask)
+{
+  cursor.hotspot.x = newHotspotX;
+  cursor.hotspot.y = newHotspotY;
+  cursor.setSize(width, height);
+  memcpy(cursor.data, data, cursor.dataLen());
+  memcpy(cursor.mask.buf, mask, cursor.maskLen());
+
+  cursor.crop();
+
+  renderedCursorInvalid = true;
+
+  std::list<VNCSConnectionST*>::iterator ci, ci_next;
+  for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
+    ci_next = ci; ci_next++;
+    (*ci)->renderedCursorChange();
+    (*ci)->setCursorOrClose();
+  }
+}
+
+void VNCServerST::setCursorPos(int x, int y)
+{
+  if (cursorPos.x != x || cursorPos.y != y) {
+    cursorPos.x = x;
+    cursorPos.y = y;
+    renderedCursorInvalid = true;
+    std::list<VNCSConnectionST*>::iterator ci;
+    for (ci = clients.begin(); ci != clients.end(); ci++)
+      (*ci)->renderedCursorChange();
+  }
+}
+
+// Other public methods
+
+void VNCServerST::approveConnection(network::Socket* sock, bool accept,
+                                    const char* reason)
+{
+  std::list<VNCSConnectionST*>::iterator ci;
+  for (ci = clients.begin(); ci != clients.end(); ci++) {
+    if ((*ci)->getSock() == sock) {
+      (*ci)->approveConnectionOrClose(accept, reason);
+      return;
+    }
+  }
+}
+
+void VNCServerST::closeClients(const char* reason, network::Socket* except)
+{
+  std::list<VNCSConnectionST*>::iterator i, next_i;
+  for (i=clients.begin(); i!=clients.end(); i=next_i) {
+    next_i = i; next_i++;
+    if ((*i)->getSock() != except)
+      (*i)->close(reason);
+  }
+}
+
+void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
+{
+  sockets->clear();
+  std::list<VNCSConnectionST*>::iterator ci;
+  for (ci = clients.begin(); ci != clients.end(); ci++) {
+    sockets->push_back((*ci)->getSock());
+  }
+  std::list<network::Socket*>::iterator si;
+  for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
+    sockets->push_back(*si);
+  }
+}
+
+SConnection* VNCServerST::getSConnection(network::Socket* sock) {
+  std::list<VNCSConnectionST*>::iterator ci;
+  for (ci = clients.begin(); ci != clients.end(); ci++) {
+    if ((*ci)->getSock() == sock)
+      return *ci;
+  }
+  return 0;
+}
+
+
+// -=- Internal methods
+
+void VNCServerST::startDesktop()
+{
+  if (!desktopStarted) {
+    slog.debug("starting desktop");
+    desktop->start(this);
+    desktopStarted = true;
+    if (!pb)
+      throw Exception("SDesktop::start() did not set a valid PixelBuffer");
+  }
+}
+
+int VNCServerST::authClientCount() {
+  int count = 0;
+  std::list<VNCSConnectionST*>::iterator ci;
+  for (ci = clients.begin(); ci != clients.end(); ci++) {
+    if ((*ci)->authenticated())
+      count++;
+  }
+  return count;
+}
+
+inline bool VNCServerST::needRenderedCursor()
+{
+  std::list<VNCSConnectionST*>::iterator ci;
+  for (ci = clients.begin(); ci != clients.end(); ci++)
+    if ((*ci)->needRenderedCursor()) return true;
+  return false;
+}
+
+// checkUpdate() is called just before sending an update.  It checks to see
+// what updates are pending and propagates them to the update tracker for each
+// client.  It uses the ComparingUpdateTracker's compare() method to filter out
+// areas of the screen which haven't actually changed.  It also checks the
+// state of the (server-side) rendered cursor, if necessary rendering it again
+// with the correct background.
+
+void VNCServerST::checkUpdate()
+{
+  bool renderCursor = needRenderedCursor();
+
+  if (comparer->is_empty() && !(renderCursor && renderedCursorInvalid))
+    return;
+
+  Region toCheck = comparer->get_changed().union_(comparer->get_copied());
+
+  if (renderCursor) {
+    Rect clippedCursorRect
+      = cursor.getRect(cursorTL()).intersect(pb->getRect());
+
+    if (!renderedCursorInvalid && (toCheck.intersect(clippedCursorRect)
+                                   .is_empty())) {
+      renderCursor = false;
+    } else {
+      renderedCursorTL = clippedCursorRect.tl;
+      renderedCursor.setSize(clippedCursorRect.width(),
+                             clippedCursorRect.height());
+      toCheck.assign_union(clippedCursorRect);
+    }
+  }
+
+  pb->grabRegion(toCheck);
+
+  if (rfb::Server::compareFB)
+    comparer->compare();
+
+  if (renderCursor) {
+    pb->getImage(renderedCursor.data,
+                 renderedCursor.getRect(renderedCursorTL));
+    renderedCursor.maskRect(cursor.getRect(cursorTL()
+                                           .subtract(renderedCursorTL)),
+                            cursor.data, cursor.mask.buf);
+    renderedCursorInvalid = false;
+  }
+
+  std::list<VNCSConnectionST*>::iterator ci, ci_next;
+  for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
+    ci_next = ci; ci_next++;
+    (*ci)->add_copied(comparer->get_copied(), comparer->get_delta());
+    (*ci)->add_changed(comparer->get_changed());
+  }
+
+  comparer->clear();
+}