Initial revision


git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@2 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/network/Socket.h b/network/Socket.h
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--- /dev/null
+++ b/network/Socket.h
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+/* Copyright (C) 2002-2004 RealVNC Ltd.  All Rights Reserved.
+ *    
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
+ * USA.
+ */
+
+// -=- Socket.h - abstract base-class for any kind of network stream/socket
+
+#ifndef __NETWORK_SOCKET_H__
+#define __NETWORK_SOCKET_H__
+
+#include <rdr/FdInStream.h>
+#include <rdr/FdOutStream.h>
+#include <rdr/Exception.h>
+
+namespace network {
+
+  class Socket {
+  public:
+    Socket(int fd)
+      : instream(new rdr::FdInStream(fd)),
+      outstream(new rdr::FdOutStream(fd)),
+      own_streams(true) {}
+    virtual ~Socket() {
+      if (own_streams) {
+        delete instream;
+        delete outstream;
+      }
+    }
+    rdr::FdInStream &inStream() {return *instream;}
+    rdr::FdOutStream &outStream() {return *outstream;}
+    int getFd() {return outstream->getFd();}
+    virtual void shutdown() = 0;
+
+    // information about this end of the socket
+    virtual char* getMyAddress() = 0; // a string e.g. "192.168.0.1"
+    virtual int getMyPort() = 0;
+    virtual char* getMyEndpoint() = 0; // <address>::<port>
+
+    // information about the remote end of the socket
+    virtual char* getPeerAddress() = 0; // a string e.g. "192.168.0.1"
+    virtual int getPeerPort() = 0;
+    virtual char* getPeerEndpoint() = 0; // <address>::<port>
+
+    // Is the remote end on the same machine?
+    virtual bool sameMachine() = 0;
+
+  protected:
+    Socket() : instream(0), outstream(0), own_streams(false) {}
+    Socket(rdr::FdInStream* i, rdr::FdOutStream* o, bool own)
+      : instream(i), outstream(o), own_streams(own) {}
+    rdr::FdInStream* instream;
+    rdr::FdOutStream* outstream;
+    bool own_streams;
+  };
+
+  class ConnectionFilter {
+  public:
+    virtual bool verifyConnection(Socket* s) = 0;
+    virtual bool queryUserAcceptConnection(Socket*) {return false;}
+  };
+
+  class SocketListener {
+  public:
+    SocketListener() : fd(0), filter(0) {}
+    virtual ~SocketListener() {}
+
+    // shutdown() stops the socket from accepting further connections
+    virtual void shutdown() = 0;
+
+    // accept() returns a new Socket object if there is a connection
+    // attempt in progress AND if the connection passes the filter
+    // if one is installed.  Otherwise, returns 0.
+    virtual Socket* accept() = 0;
+
+    void setFilter(ConnectionFilter* f) {filter = f;}
+    int getFd() {return fd;}
+  protected:
+    int fd;
+    ConnectionFilter* filter;
+  };
+
+  struct SocketException : public rdr::SystemException {
+    SocketException(const char* text, int err_) : rdr::SystemException(text, err_) {}
+  };
+
+  class SocketServer {
+  public:
+    virtual ~SocketServer() {}
+
+    // addClient() tells the server to manage the socket.
+    //   If the server can't manage the socket, it must shutdown() it.
+    virtual void addClient(network::Socket* sock) = 0;
+
+    // processSocketEvent() tells the server there is a socket read event.
+    //   If there is an error, or the socket has been closed/shutdown then
+    //   the server MUST delete the socket AND return false.
+    virtual bool processSocketEvent(network::Socket* sock) = 0;
+
+    // checkTimeouts() allows the server to check socket timeouts, etc.  The
+    // return value is the number of milliseconds to wait before
+    // checkTimeouts() should be called again.  If this number is zero then
+    // there is no timeout and checkTimeouts() should be called the next time
+    // an event occurs.
+    virtual int checkTimeouts() = 0;
+
+    // soonestTimeout() is a function to help work out the soonest of several
+    // timeouts.
+    static void soonestTimeout(int* timeout, int newTimeout) {
+      if (newTimeout && (!*timeout || newTimeout < *timeout))
+        *timeout = newTimeout;
+    }
+  };
+
+}
+
+#endif // __NETWORK_SOCKET_H__