Abstract platform rendering to "surfaces"
This will allow us to render more things than just the framebuffer.
diff --git a/vncviewer/CMakeLists.txt b/vncviewer/CMakeLists.txt
index f11bae3..d6a1b58 100644
--- a/vncviewer/CMakeLists.txt
+++ b/vncviewer/CMakeLists.txt
@@ -6,9 +6,9 @@
menukey.cxx
CConn.cxx
DesktopWindow.cxx
- FLTKPixelBuffer.cxx
UserDialog.cxx
ServerDialog.cxx
+ Surface.cxx
OptionsDialog.cxx
PlatformPixelBuffer.cxx
Viewport.cxx
@@ -33,11 +33,11 @@
endif()
if(WIN32)
- set(VNCVIEWER_SOURCES ${VNCVIEWER_SOURCES} Win32PixelBuffer.cxx)
+ set(VNCVIEWER_SOURCES ${VNCVIEWER_SOURCES} Surface_Win32.cxx)
elseif(APPLE)
- set(VNCVIEWER_SOURCES ${VNCVIEWER_SOURCES} OSXPixelBuffer.cxx)
+ set(VNCVIEWER_SOURCES ${VNCVIEWER_SOURCES} Surface_OSX.cxx)
else()
- set(VNCVIEWER_SOURCES ${VNCVIEWER_SOURCES} X11PixelBuffer.cxx)
+ set(VNCVIEWER_SOURCES ${VNCVIEWER_SOURCES} Surface_X11.cxx)
endif()
if(WIN32 AND NOT CMAKE_BUILD_TYPE STREQUAL "Debug")