Get rid of the register mechanism for encoders and decoders
We have no use for it, so let's keep things simple.
diff --git a/common/rfb/TightEncoder.h b/common/rfb/TightEncoder.h
index 465d8ed..5faef44 100644
--- a/common/rfb/TightEncoder.h
+++ b/common/rfb/TightEncoder.h
@@ -78,16 +78,16 @@
class TightEncoder : public Encoder {
public:
- static Encoder* create(SMsgWriter* writer);
+ TightEncoder(SMsgWriter* writer);
+ virtual ~TightEncoder();
+
virtual void setCompressLevel(int level);
virtual void setQualityLevel(int level);
virtual void setFineQualityLevel(int quality, JPEG_SUBSAMP subsampling);
virtual int getNumRects(const Rect &r);
virtual bool writeRect(const Rect& r, TransImageGetter* ig, Rect* actual);
- virtual ~TightEncoder();
private:
- TightEncoder(SMsgWriter* writer);
bool checkSolidTile(Rect& r, rdr::U32* colorPtr, bool needSameColor);
void extendSolidArea(const Rect& r, rdr::U32 colorValue, Rect& er);
void findBestSolidArea(Rect& r, rdr::U32 colorValue, Rect& bestr);