Include a stripped-down version of FLTK in tree and add a USE_INCLUDED_FLTK option to build against it.


git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@4603 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/common/fltk/FL/Fl_Valuator.H b/common/fltk/FL/Fl_Valuator.H
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+++ b/common/fltk/FL/Fl_Valuator.H
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+//
+// "$Id: Fl_Valuator.H 7981 2010-12-08 23:53:04Z greg.ercolano $"
+//
+// Valuator header file for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2010 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+//     http://www.fltk.org/str.php
+//
+
+/* \file
+   Fl_Valuator widget . */
+
+#ifndef Fl_Valuator_H
+#define Fl_Valuator_H
+
+#ifndef Fl_Widget_H
+#include "Fl_Widget.H"
+#endif
+
+// shared type() values for classes that work in both directions:
+#define FL_VERTICAL		0 ///< The valuator can work vertically
+#define FL_HORIZONTAL		1 ///< The valuator can work horizontally
+
+/**
+  The Fl_Valuator class controls a single floating-point value
+  and provides a consistent interface to set the value, range, and step,
+  and insures that callbacks are done the same for every object.
+  <P>There are probably more of these classes in FLTK than any others:
+  <P ALIGN=CENTER>\image html  valuators.png</P> 
+  \image latex   valuators.png "Valuators derived from Fl_Valuators" width=10cm
+  <P>In the above diagram each box surrounds an actual subclass.  These
+  are further differentiated by setting the type() of the widget t
+  o the symbolic value labeling the widget.  
+  The ones labelled "0" are the default versions with a type(0).  
+  For consistency the symbol FL_VERTICAL is defined as zero.
+*/
+class FL_EXPORT Fl_Valuator : public Fl_Widget {
+
+  double value_;
+  double previous_value_;
+  double min, max; // truncates to this range *after* rounding
+  double A; int B; // rounds to multiples of A/B, or no rounding if A is zero
+
+protected:
+  /** Tells if the valuator is an FL_HORIZONTAL one */
+  int horizontal() const {return type()& FL_HORIZONTAL;}
+  Fl_Valuator(int X, int Y, int W, int H, const char* L);
+
+  /** Gets the previous floating point value before an event changed it */
+  double previous_value() const {return previous_value_;}
+  /** Stores the current value in the previous value */
+  void handle_push() {previous_value_ = value_;}
+  double softclamp(double);
+  void handle_drag(double newvalue);
+  void handle_release(); // use drag() value
+  virtual void value_damage(); // cause damage() due to value() changing
+  /** Sets the current floating point value. */
+  void set_value(double v) {value_ = v;}
+
+public:
+
+    /**    Sets the minimum (a) and maximum (b) values for the valuator widget. */
+    void bounds(double a, double b) {min=a; max=b;}
+    /**    Gets the minimum value for the valuator.  */
+    double minimum() const {return min;}
+    /**    Sets the minimum value for the valuator.  */
+    void minimum(double a) {min = a;}
+    /**    Gets the maximum value for the valuator.  */
+    double maximum() const {return max;}
+    /**    Sets the maximum value for the valuator.  */
+    void maximum(double a) {max = a;}
+  /**
+    Sets the minimum and maximum values for the valuator. When
+    the user manipulates the widget, the value is limited to this
+    range. This clamping is done <I>after</I> rounding to the step
+    value (this makes a difference if the range is not a multiple of
+    the step).
+    
+    <P>The minimum may be greater than the maximum. This has the
+    effect of "reversing" the object so the larger values
+    are in the opposite direction. This also switches which end of
+    the filled sliders is filled.</P>
+    
+    <P>Some widgets consider this a "soft" range.  This
+    means they will stop at the range, but if the user releases and
+    grabs the control again and tries to move it further, it is
+    allowed.</P>
+    
+    <P>The range may affect the display. You must redraw()
+    the widget after changing the range.
+  */
+  void range(double a, double b) {min = a; max = b;}
+  /**    See double Fl_Valuator::step() const   */
+  void step(int a) {A = a; B = 1;}
+  /**    See double Fl_Valuator::step() const   */
+  void step(double a, int b) {A = a; B = b;}
+  void step(double s);
+  /**
+    Gets or sets the step value. As the user moves the mouse the
+    value is rounded to the nearest multiple of the step value. This
+    is done <I>before</I> clamping it to the range. For most widgets
+    the default step is zero.
+    
+    <P>For precision the step is stored as the ratio of two
+    integers, A/B. You can set these integers directly. Currently
+    setting a floating point value sets the nearest A/1 or 1/B value
+    possible.
+  */
+  double step() const {return A/B;}
+  void precision(int);
+
+  /** Gets the floating point(double) value. See int value(double) */
+  double value() const {return value_;}
+  int value(double);
+
+  virtual int format(char*);
+  double round(double); // round to nearest multiple of step
+  double clamp(double); // keep in range
+  double increment(double, int); // add n*step to value
+};
+
+#endif
+
+//
+// End of "$Id: Fl_Valuator.H 7981 2010-12-08 23:53:04Z greg.ercolano $".
+//