Include a stripped-down version of FLTK in tree and add a USE_INCLUDED_FLTK option to build against it.
git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@4603 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/common/fltk/FL/Fl_Plugin.H b/common/fltk/FL/Fl_Plugin.H
new file mode 100644
index 0000000..62da3a2
--- /dev/null
+++ b/common/fltk/FL/Fl_Plugin.H
@@ -0,0 +1,104 @@
+//
+// "$Id: Fl_Plugin.H 6995 2010-01-12 08:48:55Z matt $"
+//
+// A Plugin system for FLTK, implemented in Fl_Preferences.cxx.
+//
+// Copyright 2002-2010 by Matthias Melcher.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+/* \file
+ Fl_Plugin class . */
+
+#ifndef Fl_Plugin_H
+# define Fl_Plugin_H
+
+# include "Fl_Preferences.H"
+
+
+/**
+ \brief Fl_Plugin allows link-time and run-time integration of binary modules.
+
+ Fl_Plugin and Fl_Plugin_Manager provide a small and simple solution for
+ linking C++ classes at run-time, or optionally linking modules at compile
+ time without the need to change the main application.
+
+ Fl_Plugin_Manager uses static initialisation to create the plugin interface
+ early during startup. Plugins are stored in a temporary database, organized
+ in classes.
+
+ Plugins should derive a new class from Fl_Plugin as a base:
+ \code
+ class My_Plugin : public Fl_Plugin {
+ public:
+ My_Plugin() : Fl_Plugin("effects", "blur") { }
+ void do_something(...);
+ };
+ My_Plugin blur_plugin();
+ \endcode
+
+ Plugins can be put into modules and either linked before distribution, or loaded
+ from dynamically linkable files. An Fl_Plugin_Manager is used to list and
+ access all currently loaded plugins.
+ \code
+ Fl_Plugin_Manager mgr("effects");
+ int i, n = mgr.plugins();
+ for (i=0; i<n; i++) {
+ My_Plugin *pin = (My_Plugin*)mgr.plugin(i);
+ pin->do_something();
+ }
+ \endcode
+ */
+class FL_EXPORT Fl_Plugin {
+ Fl_Preferences::ID id;
+public:
+ Fl_Plugin(const char *klass, const char *name);
+ virtual ~Fl_Plugin();
+};
+
+
+/**
+ \brief Fl_Plugin_Manager manages link-time and run-time plugin binaries.
+ \see Fl_Plugin
+ */
+class FL_EXPORT Fl_Plugin_Manager : public Fl_Preferences {
+public:
+ Fl_Plugin_Manager(const char *klass);
+ ~Fl_Plugin_Manager();
+
+ /** \brief Return the number of plugins in the klass.
+ */
+ int plugins() { return groups(); }
+ Fl_Plugin *plugin(int index);
+ Fl_Plugin *plugin(const char *name);
+ Fl_Preferences::ID addPlugin(const char *name, Fl_Plugin *plugin);
+
+ static void removePlugin(Fl_Preferences::ID id);
+ static int load(const char *filename);
+ static int loadAll(const char *filepath, const char *pattern=0);
+};
+
+
+#endif // !Fl_Preferences_H
+
+//
+// End of "$Id: Fl_Preferences.H 6995 2010-01-12 08:48:55Z matt $".
+//