Include a stripped-down version of FLTK in tree and add a USE_INCLUDED_FLTK option to build against it.
git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@4603 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/common/fltk/FL/Fl_Menu_Button.H b/common/fltk/FL/Fl_Menu_Button.H
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+//
+// "$Id: Fl_Menu_Button.H 8016 2010-12-12 11:19:12Z manolo $"
+//
+// Menu button header file for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2010 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+/* \file
+ Fl_Menu_Button widget . */
+
+#ifndef Fl_Menu_Button_H
+#define Fl_Menu_Button_H
+
+#include "Fl_Menu_.H"
+
+/**
+ This is a button that when pushed pops up a menu (or hierarchy of
+ menus) defined by an array of
+ Fl_Menu_Item objects.
+ <P ALIGN=CENTER>\image html menu_button.png</P>
+ \image latex menu_button.png " menu_button" width=5cm
+ <P>Normally any mouse button will pop up a menu and it is lined up
+ below the button as shown in the picture. However an Fl_Menu_Button
+ may also control a pop-up menu. This is done by setting the type().
+ If type() is zero a normal menu button is produced.
+ If it is nonzero then this is a pop-up menu. The bits in type() indicate
+ what mouse buttons pop up the menu (see Fl_Menu_Button::popup_buttons). </P>
+ <P>The menu will also pop up in response to shortcuts indicated by
+ putting a '&' character in the label(). </P>
+ <P>Typing the shortcut() of any of the menu items will cause
+ callbacks exactly the same as when you pick the item with the mouse.
+ The '&' character in menu item names are only looked at when the menu is
+ popped up, however. </P>
+ <P>When the user picks an item off the menu, the item's callback is
+ done with the menu_button as the Fl_Widget* argument. If the
+ item does not have a callback the menu_button's callback is done
+ instead.
+*/
+class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ {
+protected:
+ void draw();
+public:
+ /**
+ \brief indicate what mouse buttons pop up the menu.
+
+ Values for type() used to indicate what mouse buttons pop up the menu.
+ Fl_Menu_Button::POPUP3 is usually what you want.
+ */
+ enum popup_buttons {POPUP1 = 1, /**< pops up with the mouse 1st button. */
+ POPUP2, /**< pops up with the mouse 2nd button. */
+ POPUP12, /**< pops up with the mouse 1st or 2nd buttons. */
+ POPUP3, /**< pops up with the mouse 3rd button. */
+ POPUP13, /**< pops up with the mouse 1st or 3rd buttons. */
+ POPUP23, /**< pops up with the mouse 2nd or 3rd buttons. */
+ POPUP123 /**< pops up with any mouse button. */
+ };
+ int handle(int);
+ const Fl_Menu_Item* popup();
+ Fl_Menu_Button(int,int,int,int,const char * =0);
+};
+
+#endif
+
+//
+// End of "$Id: Fl_Menu_Button.H 8016 2010-12-12 11:19:12Z manolo $".
+//