Ship FLTK patches instead of referring a URI

It makes things more self contained (although you still need to
download FLTK itself), avoids the confusion of STR:s in varying
states, and allows us to refer to patches that aren't available
on an STR.
diff --git a/contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch b/contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch
new file mode 100644
index 0000000..cf13aad
--- /dev/null
+++ b/contrib/fltk/03-str2599-fltk-1.3.x-keyboard-osx.patch
@@ -0,0 +1,375 @@
+diff -ur fltk-1.3.0r9619.org/configure.in fltk-1.3.0r9619/configure.in
+--- fltk-1.3.0r9619.org/configure.in	2012-04-22 04:45:09.000000000 +0200
++++ fltk-1.3.0r9619/configure.in	2012-06-18 13:47:33.290447462 +0200
+@@ -865,6 +865,8 @@
+     Darwin*)
+         # MacOS X uses Cocoa for graphics.
+         LIBS="$LIBS -framework Cocoa"
++        # And some Carbon for keyboard handling
++        LIBS="$LIBS -framework Carbon"
+ 
+ 	if test x$have_pthread = xyes; then
+ 	    AC_DEFINE(HAVE_PTHREAD)
+diff -ur fltk-1.3.0r9619.org/src/Fl_cocoa.mm fltk-1.3.0r9619/src/Fl_cocoa.mm
+--- fltk-1.3.0r9619.org/src/Fl_cocoa.mm	2012-06-16 10:49:52.000000000 +0200
++++ fltk-1.3.0r9619/src/Fl_cocoa.mm	2012-06-18 13:47:42.944910782 +0200
+@@ -53,6 +53,7 @@
+ #include <math.h>
+ 
+ #import <Cocoa/Cocoa.h>
++#import <Carbon/Carbon.h>
+ 
+ #ifndef NSINTEGER_DEFINED // appears with 10.5 in NSObjCRuntime.h
+ #if defined(__LP64__) && __LP64__
+@@ -114,6 +115,8 @@
+ extern Fl_Window* fl_xmousewin;
+ #endif
+ 
++bool use_simple_keyboard = false;
++
+ enum { FLTKTimerEvent = 1, FLTKDataReadyEvent };
+ 
+ 
+@@ -130,6 +133,39 @@
+ {
+ }
+ 
++// Undocumented voodoo. Taken from Mozilla.
++#define ENABLE_ROMAN_KYBDS_ONLY -23
++
++void fl_update_focus(void)
++{
++  Fl_Widget *focus;
++
++  focus = Fl::grab();
++  if (!focus)
++    focus = Fl::focus();
++  if (!focus)
++    return;
++
++  if (focus->simple_keyboard())
++    use_simple_keyboard = true;
++  else
++    use_simple_keyboard = false;
++
++  // Force a "Roman" or "ASCII" keyboard, which both the Mozilla and
++  // Safari people seem to think implies turning off advanced IME stuff
++  // (see nsTSMManager::SyncKeyScript in Mozilla and enableSecureTextInput
++  // in Safari/Webcore). Should be good enough for us then...
++#if (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5)
++  CFArrayRef inputSources = TISCreateASCIICapableInputSourceList();
++  TSMSetDocumentProperty(TSMGetActiveDocument(),
++                         kTSMDocumentEnabledInputSourcesPropertyTag,
++                         sizeof(CFArrayRef), &inputSources);
++  CFRelease(inputSources);
++#else
++  KeyScript(use_simple_keyboard ? ENABLE_ROMAN_KYBDS_ONLY : smKeyEnableKybds);
++#endif  
++}
++
+ /*
+  * Mac keyboard lookup table
+  */
+@@ -908,6 +944,25 @@
+ }
+ @end
+ 
++static const char* cocoaDead2FLTK(const char *in)
++{
++  if (strcmp(in, "\140") == 0)      // GRAVE ACCENT
++    return "\314\200";              // COMBINING GRAVE ACCENT
++  if (strcmp(in, "\302\264") == 0)  // ACUTE ACCENT
++    return "\314\201";              // COMBINING ACUTE ACCENT
++  if (strcmp(in, "\136") == 0)      // CIRCUMFLEX ACCENT
++    return "\314\202";              // COMBINING CIRCUMFLEX ACCENT
++  if (strcmp(in, "\176") == 0)      // TILDE
++    return "\314\203";              // COMBINING TILDE
++  if (strcmp(in, "\302\250") == 0)  // DIAERESIS
++    return "\314\210";              // COMBINING DIAERESIS
++  // FIXME: OS X dead key behaviour isn't documented and I don't have
++  //        any more keyboards to test with...
++
++  // hope that OS X gave us something proper to begin with
++  return in;
++}
++
+ /*
+ Handle cocoa keyboard events
+ Events during a character composition sequence:
+@@ -1648,6 +1703,7 @@
+ - (void)rightMouseDragged:(NSEvent *)theEvent;
+ - (void)otherMouseDragged:(NSEvent *)theEvent;
+ - (void)scrollWheel:(NSEvent *)theEvent;
+++ (NSString *)keyTranslate:(UInt16)keyCode withModifierFlags:(UInt32)modifierFlags;
+ - (BOOL)handleKeyDown:(NSEvent *)theEvent;
+ - (void)keyDown:(NSEvent *)theEvent;
+ - (void)keyUp:(NSEvent *)theEvent;
+@@ -1726,6 +1782,130 @@
+ - (void)scrollWheel:(NSEvent *)theEvent {
+   cocoaMouseWheelHandler(theEvent);
+ }
+++ (NSString *)keyTranslate:(UInt16)keyCode withModifierFlags:(UInt32)modifierFlags {
++  const UCKeyboardLayout *layout;
++  OSStatus err;
++
++  layout = NULL;
++
++#if (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5)
++  TISInputSourceRef keyboard;
++  CFDataRef uchr;
++
++  keyboard = TISCopyCurrentKeyboardInputSource();
++  uchr = (CFDataRef)TISGetInputSourceProperty(keyboard,
++                                              kTISPropertyUnicodeKeyLayoutData);
++  if (uchr == NULL)
++    return nil;
++
++  layout = (const UCKeyboardLayout*)CFDataGetBytePtr(uchr);
++#else
++  KeyboardLayoutRef old_layout;
++  int kind;
++
++  err = KLGetCurrentKeyboardLayout(&old_layout);
++  if (err != noErr)
++    return nil;
++
++  err = KLGetKeyboardLayoutProperty(old_layout, kKLKind,
++                                    (const void**)&kind);
++  if (err != noErr)
++    return nil;
++
++  // Old, crufty layout format?
++  if (kind == kKLKCHRKind) {
++    void *kchr_layout;
++
++    UInt32 chars, state;
++    char buf[3];
++
++    unichar result[16];
++    ByteCount in_len, out_len;
++
++    err = KLGetKeyboardLayoutProperty(old_layout, kKLKCHRData,
++                                      (const void**)&kchr_layout);
++    if (err != noErr)
++      return nil;
++
++    state = 0;
++
++    keyCode &= 0x7f;
++    modifierFlags &= 0xff00;
++
++    chars = KeyTranslate(kchr_layout, keyCode | modifierFlags, &state);
++
++    buf[0] = (chars >> 16) & 0xff;
++    buf[1] = chars & 0xff;
++    buf[2] = '\0';
++
++    if (buf[0] == '\0') {
++      buf[0] = buf[1];
++      buf[1] = '\0';
++    }
++
++    // The data is now in some layout specific encoding. Need to convert
++    // this to unicode.
++
++    ScriptCode script;
++    TextEncoding encoding;
++    TECObjectRef converter;
++
++    script = (ScriptCode)GetScriptManagerVariable(smKeyScript);
++
++    err = UpgradeScriptInfoToTextEncoding(script, kTextLanguageDontCare,
++                                          kTextRegionDontCare, NULL,
++                                          &encoding);
++    if (err != noErr)
++      return nil;
++
++    err = TECCreateConverter(&converter, encoding, kTextEncodingUnicodeV4_0);
++    if (err != noErr)
++      return nil;
++
++    in_len = strlen(buf);
++    out_len = sizeof(result);
++
++    err = TECConvertText(converter, (ConstTextPtr)buf, in_len, &in_len,
++                         (TextPtr)result, out_len, &out_len);
++
++    TECDisposeConverter(converter);
++
++    if (err != noErr)
++      return nil;
++
++    return [NSString stringWithCharacters:result
++                     length:(out_len / sizeof(unichar))];
++  }
++
++  if ((kind != kKLKCHRuchrKind) && (kind != kKLuchrKind))
++    return nil;
++
++  err = KLGetKeyboardLayoutProperty(old_layout, kKLuchrData,
++                                    (const void**)&layout);
++  if (err != noErr)
++    return nil;
++#endif
++ 
++  if (layout == NULL)
++    return nil;
++
++  UInt32 dead_state;
++  UniCharCount max_len, actual_len;
++  UniChar string[255];
++
++  dead_state = 0;
++  max_len = sizeof(string)/sizeof(*string);
++
++  modifierFlags = (modifierFlags >> 8) & 0xff;
++
++  err = UCKeyTranslate(layout, keyCode, kUCKeyActionDown, modifierFlags,
++                       LMGetKbdType(), 0, &dead_state, max_len, &actual_len,
++                       string);
++  if (err != noErr)
++    return nil;
++
++  return [NSString stringWithCharacters:string length:actual_len];
++}
+ - (BOOL)handleKeyDown:(NSEvent *)theEvent {
+   //NSLog(@"handleKeyDown");
+   fl_lock_function();
+@@ -1752,14 +1932,47 @@
+       break;
+     }
+   }
+-  if (!no_text_key && !(Fl::e_state & FL_META) ) {
+-    // Don't send cmd-<key> to interpretKeyEvents because it beeps.
++  if (!no_text_key) {
++    // The simple keyboard model will ignore insertText, so we need to grab
++    // the symbol directly from the event. Note that we still use setMarkedText.
++    if (use_simple_keyboard) {
++      NSString *simple_chars;
++      UInt32 modifiers;
++
++      // We want a "normal" symbol out of the event, which basically means
++      // we only respect the shift and alt/altgr modifiers. Cocoa can help
++      // us if we only wanted shift, but as we also want alt/altgr, we'll
++      // have to do some lookup ourselves. This matches our behaviour on
++      // other platforms.
++
++      modifiers = 0;
++      if ([theEvent modifierFlags] & NSAlphaShiftKeyMask)
++        modifiers |= alphaLock;
++      if ([theEvent modifierFlags] & NSShiftKeyMask)
++        modifiers |= shiftKey;
++      if ([theEvent modifierFlags] & NSAlternateKeyMask)
++        modifiers |= optionKey;
++
++      simple_chars = [FLView keyTranslate:[theEvent keyCode]
++                             withModifierFlags:modifiers];
++      if (simple_chars == nil) {
++        // Something went wrong. Fall back to what Cocoa gave us...
++        simple_chars = [theEvent charactersIgnoringModifiers];
++      }
++
++      [FLView prepareEtext:simple_chars];
++    }
++
+     // Then we can let the OS have a stab at it and see if it thinks it
+     // should result in some text
+-    NSText *edit = [[theEvent window]  fieldEditor:YES forObject:nil];
+-    in_key_event = true;
+-    [edit interpretKeyEvents:[NSArray arrayWithObject:theEvent]];
+-    in_key_event = false;
++
++    // Don't send cmd-<key> to interpretKeyEvents because it beeps.
++    if (!(Fl::e_state & FL_META)) {
++      NSText *edit = [[theEvent window]  fieldEditor:YES forObject:nil];
++      in_key_event = true;
++      [edit interpretKeyEvents:[NSArray arrayWithObject:theEvent]];
++      in_key_event = false;
++    }
+   }
+   //NSLog(@"to text=%@ l=%d", [NSString stringWithUTF8String:Fl::e_text], Fl::e_length);
+   int handled = Fl::handle(FL_KEYDOWN, window);
+@@ -1937,21 +2150,30 @@
+   //NSLog(@"insertText: received=%@",received);
+ 
+   if (!in_key_event) fl_lock_function();
++
++  // Simple keyboard widgets do not want these side channel inputs.
++  if (use_simple_keyboard)
++    goto end;
++
+   [FLView prepareEtext:received];
++
+   // We can get called outside of key events (e.g. from the character
+-  // palette). Transform such actions to FL_PASTE events.
++  // palette). We need to fake our own key event at that point.
+   if (!in_key_event) {
+     Fl_Window *target = [(FLWindow*)[self window] getFl_Window];
+-    Fl::handle(FL_PASTE, target);
++    Fl::e_keysym = Fl::e_original_keysym = 0;
++    Fl::handle(FL_KEYDOWN, target);
+     // for some reason, the window does not redraw until the next mouse move or button push
+     // sending a 'redraw()' or 'awake()' does not solve the issue!
+     Fl::flush();
+   }
++
++end:
+   if (!in_key_event) fl_unlock_function();
+ }
+ 
+ - (void)setMarkedText:(id)aString selectedRange:(NSRange)newSelection  {
+-  NSString *received;
++  NSString *received, *current, *aggregate;
+   if (newSelection.location == 0) {
+     [self unmarkText];
+     return;
+@@ -1962,11 +2184,47 @@
+     received = (NSString*)aString;
+   }
+   //NSLog(@"setMarkedText: %@ %d %d",received,newSelection.location,newSelection.length);
++
++  fl_lock_function();
++
++  // Simple keyboard widgets generally do not want these side channel
++  // inputs, but we have no other way of getting dead keys so we make
++  // an exception in that case.
++  if (use_simple_keyboard) {
++    if (in_key_event && (Fl::e_length == 0)) {
++      [FLView prepareEtext:received];
++
++      Fl::e_text = (char*)cocoaDead2FLTK(Fl::e_text);
++      Fl::e_length = strlen(Fl::e_text);
++    }
++    goto end;
++  }
++
+   // This code creates the OS X behaviour of seeing dead keys as things
+   // are being composed.
++  //
++  // Note: The concatenation thing is because of how OS X deals with
++  //       invalid sequences. At that point it will spit out one call
++  //       to insertText with the now aborted sequence, and one new
++  //       call to setMarkedText with the new sequence. Since we want
++  //       both to be visible, we need to concatenate.
+   next_compose_length = newSelection.location;
+-  [FLView prepareEtext:received];
+-  //NSLog(@"Fl::e_text=%@ Fl::e_length=%d next_compose_length=%d", received, Fl::e_length, next_compose_length);
++  current = [NSString stringWithUTF8String:Fl::e_text];
++  aggregate = [current stringByAppendingString:received];
++
++  [FLView prepareEtext:aggregate];
++  //NSLog(@"Fl::e_text=%@ Fl::e_length=%d next_compose_length=%d", aggregate, Fl::e_length, next_compose_length);
++
++  // We can get called outside of key events (e.g. from the character
++  // palette). We need to fake our own key event at that point.
++  if (!in_key_event) {
++    Fl_Window *target = [(FLWindow*)[self window] getFl_Window];
++    Fl::e_keysym = Fl::e_original_keysym = 0;
++    Fl::handle(FL_KEYDOWN, target);
++  }
++
++end:
++  fl_unlock_function();
+ }
+ 
+ - (void)unmarkText {