Use PixelBuffer objects as the interface for encoders and decoders
This avoid a lot of unnecessary middle men. This also pushes the
responsibility for pixel format conversion into the encoders and
decoders. The new bufferFromBuffer() is used for direct conversion,
rather than PixelTransformer/TransImageGetter.
diff --git a/common/rfb/ZRLEEncoder.h b/common/rfb/ZRLEEncoder.h
index d285967..b006821 100644
--- a/common/rfb/ZRLEEncoder.h
+++ b/common/rfb/ZRLEEncoder.h
@@ -28,7 +28,7 @@
public:
ZRLEEncoder(SConnection* conn);
virtual ~ZRLEEncoder();
- virtual void writeRect(const Rect& r, TransImageGetter* ig);
+ virtual void writeRect(const Rect& r, PixelBuffer* pb);
private:
rdr::ZlibOutStream zos;
rdr::MemOutStream mos;