Use PixelBuffer objects as the interface for encoders and decoders
This avoid a lot of unnecessary middle men. This also pushes the
responsibility for pixel format conversion into the encoders and
decoders. The new bufferFromBuffer() is used for direct conversion,
rather than PixelTransformer/TransImageGetter.
diff --git a/common/rfb/TightEncoder.h b/common/rfb/TightEncoder.h
index 8a58985..89d096b 100644
--- a/common/rfb/TightEncoder.h
+++ b/common/rfb/TightEncoder.h
@@ -33,7 +33,7 @@
namespace rfb {
- class TransImageGetter;
+ class PixelBuffer;
struct TIGHT_CONF {
unsigned int maxRectSize, maxRectWidth;
@@ -65,7 +65,7 @@
virtual void setQualityLevel(int level);
virtual void setFineQualityLevel(int quality, int subsampling);
virtual int getNumRects(const Rect &r);
- virtual void writeRect(const Rect& r, TransImageGetter* ig);
+ virtual void writeRect(const Rect& r, PixelBuffer* pb);
private:
bool checkSolidTile(Rect& r, rdr::U32* colorPtr, bool needSameColor);
@@ -123,7 +123,7 @@
rdr::MemOutStream mos;
rdr::ZlibOutStream zos[4];
JpegCompressor jc;
- TransImageGetter *ig;
+ PixelBuffer *pb;
PixelFormat serverpf, clientpf;
bool pack24;