Use PixelBuffer objects as the interface for encoders and decoders
This avoid a lot of unnecessary middle men. This also pushes the
responsibility for pixel format conversion into the encoders and
decoders. The new bufferFromBuffer() is used for direct conversion,
rather than PixelTransformer/TransImageGetter.
diff --git a/common/rfb/CopyRectDecoder.cxx b/common/rfb/CopyRectDecoder.cxx
index bb3084f..4b10418 100644
--- a/common/rfb/CopyRectDecoder.cxx
+++ b/common/rfb/CopyRectDecoder.cxx
@@ -17,7 +17,6 @@
*/
#include <rdr/InStream.h>
#include <rfb/CConnection.h>
-#include <rfb/CMsgHandler.h>
#include <rfb/PixelBuffer.h>
#include <rfb/CopyRectDecoder.h>
@@ -31,9 +30,9 @@
{
}
-void CopyRectDecoder::readRect(const Rect& r, CMsgHandler* handler)
+void CopyRectDecoder::readRect(const Rect& r, ModifiablePixelBuffer* pb)
{
int srcX = conn->getInStream()->readU16();
int srcY = conn->getInStream()->readU16();
- handler->copyRect(r, srcX, srcY);
+ pb->copyRect(r, Point(r.tl.x-srcX, r.tl.y-srcY));
}