Define cork() as pure virtual in Socket class
This makes it possible to create a derived class from Socket which is
not TCP based, without having VNCSConnectionST.cxx trying to call
setsockopt() on a non-socket.
diff --git a/common/network/Socket.h b/common/network/Socket.h
index 874a59c..7a30cac 100644
--- a/common/network/Socket.h
+++ b/common/network/Socket.h
@@ -50,6 +50,7 @@
// if shutdown() is overridden then the override MUST call on to here
virtual void shutdown() {isShutdown_ = true;}
bool isShutdown() const {return isShutdown_;}
+ virtual bool cork(bool enable) = 0;
// information about this end of the socket
virtual int getMyPort() = 0;
diff --git a/common/network/TcpSocket.cxx b/common/network/TcpSocket.cxx
index cf03c10..9603c38 100644
--- a/common/network/TcpSocket.cxx
+++ b/common/network/TcpSocket.cxx
@@ -349,12 +349,12 @@
return true;
}
-bool TcpSocket::cork(int sock, bool enable) {
+bool TcpSocket::cork(bool enable) {
#ifndef TCP_CORK
return false;
#else
int one = enable ? 1 : 0;
- if (setsockopt(sock, IPPROTO_TCP, TCP_CORK, (char *)&one, sizeof(one)) < 0)
+ if (setsockopt(getFd(), IPPROTO_TCP, TCP_CORK, (char *)&one, sizeof(one)) < 0)
return false;
return true;
#endif
diff --git a/common/network/TcpSocket.h b/common/network/TcpSocket.h
index a97e683..c1b142f 100644
--- a/common/network/TcpSocket.h
+++ b/common/network/TcpSocket.h
@@ -62,9 +62,9 @@
virtual bool sameMachine();
virtual void shutdown();
+ virtual bool cork(bool enable);
static bool enableNagles(int sock, bool enable);
- static bool cork(int sock, bool enable);
static bool isListening(int sock);
static int getSockPort(int sock);
private:
diff --git a/common/rfb/VNCSConnectionST.cxx b/common/rfb/VNCSConnectionST.cxx
index d9bb281..2f8889d 100644
--- a/common/rfb/VNCSConnectionST.cxx
+++ b/common/rfb/VNCSConnectionST.cxx
@@ -168,7 +168,7 @@
// Get the underlying TCP layer to build large packets if we send
// multiple small responses.
- network::TcpSocket::cork(sock->getFd(), true);
+ sock->cork(true);
while (getInStream()->checkNoWait(1)) {
if (pendingSyncFence) {
@@ -185,7 +185,7 @@
}
// Flush out everything in case we go idle after this.
- network::TcpSocket::cork(sock->getFd(), false);
+ sock->cork(false);
inProcessMessages = false;
@@ -1093,7 +1093,7 @@
// mode, we will also have small fence messages around the update. We
// need to aggregate these in order to not clog up TCP's congestion
// window.
- network::TcpSocket::cork(sock->getFd(), true);
+ sock->cork(true);
// First take care of any updates that cannot contain framebuffer data
// changes.
@@ -1102,7 +1102,7 @@
// Then real data (if possible)
writeDataUpdate();
- network::TcpSocket::cork(sock->getFd(), false);
+ sock->cork(false);
}
void VNCSConnectionST::writeNoDataUpdate()