Steve Kondik | ae271bc | 2015-11-15 02:50:53 +0100 | [diff] [blame] | 1 | /**************************************************************************** |
| 2 | * Copyright (c) 1998-2013,2014 Free Software Foundation, Inc. * |
| 3 | * * |
| 4 | * Permission is hereby granted, free of charge, to any person obtaining a * |
| 5 | * copy of this software and associated documentation files (the * |
| 6 | * "Software"), to deal in the Software without restriction, including * |
| 7 | * without limitation the rights to use, copy, modify, merge, publish, * |
| 8 | * distribute, distribute with modifications, sublicense, and/or sell * |
| 9 | * copies of the Software, and to permit persons to whom the Software is * |
| 10 | * furnished to do so, subject to the following conditions: * |
| 11 | * * |
| 12 | * The above copyright notice and this permission notice shall be included * |
| 13 | * in all copies or substantial portions of the Software. * |
| 14 | * * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * |
| 16 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * |
| 17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * |
| 18 | * IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * |
| 19 | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * |
| 20 | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR * |
| 21 | * THE USE OR OTHER DEALINGS IN THE SOFTWARE. * |
| 22 | * * |
| 23 | * Except as contained in this notice, the name(s) of the above copyright * |
| 24 | * holders shall not be used in advertising or otherwise to promote the * |
| 25 | * sale, use or other dealings in this Software without prior written * |
| 26 | * authorization. * |
| 27 | ****************************************************************************/ |
| 28 | /* |
| 29 | * bs.c - original author: Bruce Holloway |
| 30 | * salvo option by: Chuck A DeGaul |
| 31 | * with improved user interface, autoconfiguration and code cleanup |
| 32 | * by Eric S. Raymond <esr@snark.thyrsus.com> |
| 33 | * v1.2 with color support and minor portability fixes, November 1990 |
| 34 | * v2.0 featuring strict ANSI/POSIX conformance, November 1993. |
| 35 | * v2.1 with ncurses mouse support, September 1995 |
| 36 | * |
| 37 | * $Id: bs.c,v 1.63 2014/08/09 22:27:12 tom Exp $ |
| 38 | */ |
| 39 | |
| 40 | #include <test.priv.h> |
| 41 | |
| 42 | #include <time.h> |
| 43 | |
| 44 | #ifndef SIGIOT |
| 45 | #define SIGIOT SIGABRT |
| 46 | #endif |
| 47 | |
| 48 | static int getcoord(int); |
| 49 | |
| 50 | /* |
| 51 | * Constants for tuning the random-fire algorithm. It prefers moves that |
| 52 | * diagonal-stripe the board with a stripe separation of srchstep. If |
| 53 | * no such preferred moves are found, srchstep is decremented. |
| 54 | */ |
| 55 | #define BEGINSTEP 3 /* initial value of srchstep */ |
| 56 | |
| 57 | /* miscellaneous constants */ |
| 58 | #define SHIPTYPES 5 |
| 59 | #define OTHER (1-turn) |
| 60 | #define PLAYER 0 |
| 61 | #define COMPUTER 1 |
| 62 | #define MARK_HIT 'H' |
| 63 | #define MARK_MISS 'o' |
| 64 | #define CTRLC '\003' /* used as terminate command */ |
| 65 | #define FF '\014' /* used as redraw command */ |
| 66 | |
| 67 | /* coordinate handling */ |
| 68 | #define BWIDTH 10 |
| 69 | #define BDEPTH 10 |
| 70 | |
| 71 | /* display symbols */ |
| 72 | #define SHOWHIT '*' |
| 73 | #define SHOWSPLASH ' ' |
| 74 | #define IS_SHIP(c) (isupper(UChar(c)) ? TRUE : FALSE) |
| 75 | |
| 76 | /* how to position us on player board */ |
| 77 | #define PYBASE 3 |
| 78 | #define PXBASE 3 |
| 79 | #define PY(y) (PYBASE + (y)) |
| 80 | #define PX(x) (PXBASE + (x)*3) |
| 81 | #define pgoto(y, x) (void)move(PY(y), PX(x)) |
| 82 | |
| 83 | /* how to position us on cpu board */ |
| 84 | #define CYBASE 3 |
| 85 | #define CXBASE 48 |
| 86 | #define CY(y) (CYBASE + (y)) |
| 87 | #define CX(x) (CXBASE + (x)*3) |
| 88 | #define CYINV(y) ((y) - CYBASE) |
| 89 | #define CXINV(x) (((x) - CXBASE) / 3) |
| 90 | #define cgoto(y, x) (void)move(CY(y), CX(x)) |
| 91 | |
| 92 | #define ONBOARD(x, y) (x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH) |
| 93 | |
| 94 | /* other board locations */ |
| 95 | #define COLWIDTH 80 |
| 96 | #define PROMPTLINE 21 /* prompt line */ |
| 97 | #define SYBASE CYBASE + BDEPTH + 3 /* move key diagram */ |
| 98 | #define SXBASE 63 |
| 99 | #define MYBASE SYBASE - 1 /* diagram caption */ |
| 100 | #define MXBASE 64 |
| 101 | #define HYBASE SYBASE - 1 /* help area */ |
| 102 | #define HXBASE 0 |
| 103 | |
| 104 | /* this will need to be changed if BWIDTH changes */ |
| 105 | static char numbers[] = " 0 1 2 3 4 5 6 7 8 9"; |
| 106 | |
| 107 | static char carrier[] = "Aircraft Carrier"; |
| 108 | static char battle[] = "Battleship"; |
| 109 | static char sub[] = "Submarine"; |
| 110 | static char destroy[] = "Destroyer"; |
| 111 | static char ptboat[] = "PT Boat"; |
| 112 | |
| 113 | static char *your_name; |
| 114 | static char dftname[] = "stranger"; |
| 115 | |
| 116 | /* direction constants */ |
| 117 | #define E 0 |
| 118 | #define SE 1 |
| 119 | #define S 2 |
| 120 | #define SW 3 |
| 121 | #define W 4 |
| 122 | #define NW 5 |
| 123 | #define N 6 |
| 124 | #define NE 7 |
| 125 | static int xincr[8] = |
| 126 | {1, 1, 0, -1, -1, -1, 0, 1}; |
| 127 | static int yincr[8] = |
| 128 | {0, 1, 1, 1, 0, -1, -1, -1}; |
| 129 | |
| 130 | /* current ship position and direction */ |
| 131 | static int curx = (BWIDTH / 2); |
| 132 | static int cury = (BDEPTH / 2); |
| 133 | |
| 134 | typedef struct { |
| 135 | char *name; /* name of the ship type */ |
| 136 | int hits; /* how many times has this ship been hit? */ |
| 137 | char symbol; /* symbol for game purposes */ |
| 138 | int length; /* length of ship */ |
| 139 | int x, y; /* coordinates of ship start point */ |
| 140 | int dir; /* direction of `bow' */ |
| 141 | bool placed; /* has it been placed on the board? */ |
| 142 | } ship_t; |
| 143 | |
| 144 | static bool checkplace(int b, ship_t * ss, int vis); |
| 145 | |
| 146 | #define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE } |
| 147 | |
| 148 | static ship_t plyship[SHIPTYPES] = |
| 149 | { |
| 150 | SHIPIT(carrier, 'A', 5), |
| 151 | SHIPIT(battle, 'B', 4), |
| 152 | SHIPIT(destroy, 'D', 3), |
| 153 | SHIPIT(sub, 'S', 3), |
| 154 | SHIPIT(ptboat, 'P', 2), |
| 155 | }; |
| 156 | |
| 157 | static ship_t cpuship[SHIPTYPES] = |
| 158 | { |
| 159 | SHIPIT(carrier, 'A', 5), |
| 160 | SHIPIT(battle, 'B', 4), |
| 161 | SHIPIT(destroy, 'D', 3), |
| 162 | SHIPIT(sub, 'S', 3), |
| 163 | SHIPIT(ptboat, 'P', 2), |
| 164 | }; |
| 165 | |
| 166 | /* "Hits" board, and main board. */ |
| 167 | static char hits[2][BWIDTH][BDEPTH]; |
| 168 | static char board[2][BWIDTH][BDEPTH]; |
| 169 | |
| 170 | static int turn; /* 0=player, 1=computer */ |
| 171 | static int plywon = 0, cpuwon = 0; /* How many games has each won? */ |
| 172 | |
| 173 | static int salvo, blitz, closepack; |
| 174 | |
| 175 | #define PR (void)addstr |
| 176 | |
| 177 | static void uninitgame(int sig) GCC_NORETURN; |
| 178 | |
| 179 | static void |
| 180 | uninitgame(int sig GCC_UNUSED) |
| 181 | /* end the game, either normally or due to signal */ |
| 182 | { |
| 183 | clear(); |
| 184 | (void) refresh(); |
| 185 | (void) reset_shell_mode(); |
| 186 | (void) echo(); |
| 187 | (void) endwin(); |
| 188 | ExitProgram(sig ? EXIT_FAILURE : EXIT_SUCCESS); |
| 189 | } |
| 190 | |
| 191 | static void |
| 192 | announceopts(void) |
| 193 | /* announce which game options are enabled */ |
| 194 | { |
| 195 | if (salvo || blitz || closepack) { |
| 196 | (void) printw("Playing optional game ("); |
| 197 | if (salvo) |
| 198 | (void) printw("salvo, "); |
| 199 | else |
| 200 | (void) printw("nosalvo, "); |
| 201 | if (blitz) |
| 202 | (void) printw("blitz "); |
| 203 | else |
| 204 | (void) printw("noblitz, "); |
| 205 | if (closepack) |
| 206 | (void) printw("closepack)"); |
| 207 | else |
| 208 | (void) printw("noclosepack)"); |
| 209 | } else |
| 210 | (void) printw( |
| 211 | "Playing standard game (noblitz, nosalvo, noclosepack)"); |
| 212 | } |
| 213 | |
| 214 | static void |
| 215 | intro(void) |
| 216 | { |
| 217 | char *tmpname; |
| 218 | |
| 219 | srand((unsigned) (time(0L) + getpid())); /* Kick the random number generator */ |
| 220 | |
| 221 | CATCHALL(uninitgame); |
| 222 | |
| 223 | if ((tmpname = getlogin()) != 0 && |
| 224 | (your_name = strdup(tmpname)) != 0) { |
| 225 | your_name[0] = (char) toupper(UChar(your_name[0])); |
| 226 | } else { |
| 227 | your_name = dftname; |
| 228 | } |
| 229 | |
| 230 | (void) initscr(); |
| 231 | keypad(stdscr, TRUE); |
| 232 | (void) def_prog_mode(); |
| 233 | (void) nonl(); |
| 234 | (void) cbreak(); |
| 235 | (void) noecho(); |
| 236 | |
| 237 | #ifdef PENGUIN |
| 238 | (void) clear(); |
| 239 | MvAddStr(4, 29, "Welcome to Battleship!"); |
| 240 | (void) move(8, 0); |
| 241 | PR(" \\\n"); |
| 242 | PR(" \\ \\ \\\n"); |
| 243 | PR(" \\ \\ \\ \\ \\_____________\n"); |
| 244 | PR(" \\ \\ \\_____________ \\ \\/ |\n"); |
| 245 | PR(" \\ \\/ \\ \\/ |\n"); |
| 246 | PR(" \\/ \\_____/ |__\n"); |
| 247 | PR(" ________________/ |\n"); |
| 248 | PR(" \\ S.S. Penguin |\n"); |
| 249 | PR(" \\ /\n"); |
| 250 | PR(" \\___________________________________________________/\n"); |
| 251 | |
| 252 | MvAddStr(22, 27, "Hit any key to continue..."); |
| 253 | (void) refresh(); |
| 254 | (void) getch(); |
| 255 | #endif /* PENGUIN */ |
| 256 | |
| 257 | #ifdef A_COLOR |
| 258 | start_color(); |
| 259 | |
| 260 | init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK); |
| 261 | init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK); |
| 262 | init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK); |
| 263 | init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK); |
| 264 | init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK); |
| 265 | init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK); |
| 266 | init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK); |
| 267 | init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK); |
| 268 | #endif /* A_COLOR */ |
| 269 | |
| 270 | #ifdef NCURSES_MOUSE_VERSION |
| 271 | (void) mousemask(BUTTON1_CLICKED, (mmask_t *) NULL); |
| 272 | #endif /* NCURSES_MOUSE_VERSION */ |
| 273 | } |
| 274 | |
| 275 | /* VARARGS1 */ |
| 276 | static void |
| 277 | prompt(int n, NCURSES_CONST char *f, const char *s) |
| 278 | /* print a message at the prompt line */ |
| 279 | { |
| 280 | (void) move(PROMPTLINE + n, 0); |
| 281 | (void) clrtoeol(); |
| 282 | (void) printw(f, s); |
| 283 | (void) refresh(); |
| 284 | } |
| 285 | |
| 286 | static void |
| 287 | error(NCURSES_CONST char *s) |
| 288 | { |
| 289 | (void) move(PROMPTLINE + 2, 0); |
| 290 | (void) clrtoeol(); |
| 291 | if (s) { |
| 292 | (void) addstr(s); |
| 293 | (void) beep(); |
| 294 | } |
| 295 | } |
| 296 | |
| 297 | static void |
| 298 | placeship(int b, ship_t * ss, int vis) |
| 299 | { |
| 300 | int l; |
| 301 | |
| 302 | for (l = 0; l < ss->length; ++l) { |
| 303 | int newx = ss->x + l * xincr[ss->dir]; |
| 304 | int newy = ss->y + l * yincr[ss->dir]; |
| 305 | |
| 306 | board[b][newx][newy] = ss->symbol; |
| 307 | if (vis) { |
| 308 | pgoto(newy, newx); |
| 309 | (void) addch((chtype) ss->symbol); |
| 310 | } |
| 311 | } |
| 312 | ss->hits = 0; |
| 313 | } |
| 314 | |
| 315 | static int |
| 316 | rnd(int n) |
| 317 | { |
| 318 | return (((rand() & 0x7FFF) % n)); |
| 319 | } |
| 320 | |
| 321 | static void |
| 322 | randomplace(int b, ship_t * ss) |
| 323 | /* generate a valid random ship placement into px,py */ |
| 324 | { |
| 325 | |
| 326 | do { |
| 327 | ss->dir = rnd(2) ? E : S; |
| 328 | ss->x = rnd(BWIDTH - (ss->dir == E ? ss->length : 0)); |
| 329 | ss->y = rnd(BDEPTH - (ss->dir == S ? ss->length : 0)); |
| 330 | } while |
| 331 | (!checkplace(b, ss, FALSE)); |
| 332 | } |
| 333 | |
| 334 | static void |
| 335 | initgame(void) |
| 336 | { |
| 337 | int i, j, unplaced; |
| 338 | ship_t *ss; |
| 339 | |
| 340 | (void) clear(); |
| 341 | MvAddStr(0, 35, "BATTLESHIPS"); |
| 342 | (void) move(PROMPTLINE + 2, 0); |
| 343 | announceopts(); |
| 344 | |
| 345 | memset(board, 0, sizeof(char) * BWIDTH * BDEPTH * 2); |
| 346 | memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2); |
| 347 | for (i = 0; i < SHIPTYPES; i++) { |
| 348 | ss = cpuship + i; |
| 349 | |
| 350 | ss->x = |
| 351 | ss->y = |
| 352 | ss->dir = |
| 353 | ss->hits = 0; |
| 354 | ss->placed = FALSE; |
| 355 | |
| 356 | ss = plyship + i; |
| 357 | |
| 358 | ss->x = |
| 359 | ss->y = |
| 360 | ss->dir = |
| 361 | ss->hits = 0; |
| 362 | ss->placed = FALSE; |
| 363 | } |
| 364 | |
| 365 | /* draw empty boards */ |
| 366 | MvAddStr(PYBASE - 2, PXBASE + 5, "Main Board"); |
| 367 | MvAddStr(PYBASE - 1, PXBASE - 3, numbers); |
| 368 | for (i = 0; i < BDEPTH; ++i) { |
| 369 | MvAddCh(PYBASE + i, PXBASE - 3, (chtype) (i + 'A')); |
| 370 | #ifdef A_COLOR |
| 371 | if (has_colors()) |
| 372 | attron(COLOR_PAIR(COLOR_BLUE)); |
| 373 | #endif /* A_COLOR */ |
| 374 | (void) addch(' '); |
| 375 | for (j = 0; j < BWIDTH; j++) |
| 376 | (void) addstr(" . "); |
| 377 | #ifdef A_COLOR |
| 378 | (void) attrset(0); |
| 379 | #endif /* A_COLOR */ |
| 380 | (void) addch(' '); |
| 381 | (void) addch((chtype) (i + 'A')); |
| 382 | } |
| 383 | MvAddStr(PYBASE + BDEPTH, PXBASE - 3, numbers); |
| 384 | MvAddStr(CYBASE - 2, CXBASE + 7, "Hit/Miss Board"); |
| 385 | MvAddStr(CYBASE - 1, CXBASE - 3, numbers); |
| 386 | for (i = 0; i < BDEPTH; ++i) { |
| 387 | MvAddCh(CYBASE + i, CXBASE - 3, (chtype) (i + 'A')); |
| 388 | #ifdef A_COLOR |
| 389 | if (has_colors()) |
| 390 | attron(COLOR_PAIR(COLOR_BLUE)); |
| 391 | #endif /* A_COLOR */ |
| 392 | (void) addch(' '); |
| 393 | for (j = 0; j < BWIDTH; j++) |
| 394 | (void) addstr(" . "); |
| 395 | #ifdef A_COLOR |
| 396 | (void) attrset(0); |
| 397 | #endif /* A_COLOR */ |
| 398 | (void) addch(' '); |
| 399 | (void) addch((chtype) (i + 'A')); |
| 400 | } |
| 401 | |
| 402 | MvAddStr(CYBASE + BDEPTH, CXBASE - 3, numbers); |
| 403 | |
| 404 | MvPrintw(HYBASE, HXBASE, |
| 405 | "To position your ships: move the cursor to a spot, then"); |
| 406 | MvPrintw(HYBASE + 1, HXBASE, |
| 407 | "type the first letter of a ship type to select it, then"); |
| 408 | MvPrintw(HYBASE + 2, HXBASE, |
| 409 | "type a direction ([hjkl] or [4862]), indicating how the"); |
| 410 | MvPrintw(HYBASE + 3, HXBASE, |
| 411 | "ship should be pointed. You may also type a ship letter"); |
| 412 | MvPrintw(HYBASE + 4, HXBASE, |
| 413 | "followed by `r' to position it randomly, or type `R' to"); |
| 414 | MvPrintw(HYBASE + 5, HXBASE, |
| 415 | "place all remaining ships randomly."); |
| 416 | |
| 417 | MvAddStr(MYBASE, MXBASE, "Aiming keys:"); |
| 418 | MvAddStr(SYBASE, SXBASE, "y k u 7 8 9"); |
| 419 | MvAddStr(SYBASE + 1, SXBASE, " \\|/ \\|/ "); |
| 420 | MvAddStr(SYBASE + 2, SXBASE, "h-+-l 4-+-6"); |
| 421 | MvAddStr(SYBASE + 3, SXBASE, " /|\\ /|\\ "); |
| 422 | MvAddStr(SYBASE + 4, SXBASE, "b j n 1 2 3"); |
| 423 | |
| 424 | /* have the computer place ships */ |
| 425 | for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) { |
| 426 | randomplace(COMPUTER, ss); |
| 427 | placeship(COMPUTER, ss, FALSE); |
| 428 | } |
| 429 | |
| 430 | do { |
| 431 | char c, docked[SHIPTYPES + 2], *cp = docked; |
| 432 | |
| 433 | ss = (ship_t *) NULL; |
| 434 | |
| 435 | /* figure which ships still wait to be placed */ |
| 436 | *cp++ = 'R'; |
| 437 | for (i = 0; i < SHIPTYPES; i++) |
| 438 | if (!plyship[i].placed) |
| 439 | *cp++ = plyship[i].symbol; |
| 440 | *cp = '\0'; |
| 441 | |
| 442 | /* get a command letter */ |
| 443 | prompt(1, "Type one of [%s] to pick a ship.", docked + 1); |
| 444 | do { |
| 445 | c = (char) getcoord(PLAYER); |
| 446 | } while |
| 447 | (!(strchr) (docked, c)); |
| 448 | |
| 449 | if (c == 'R') |
| 450 | (void) ungetch('R'); |
| 451 | else { |
| 452 | /* map that into the corresponding symbol */ |
| 453 | for (ss = plyship; ss < plyship + SHIPTYPES; ss++) |
| 454 | if (ss->symbol == c) |
| 455 | break; |
| 456 | |
| 457 | prompt(1, "Type one of [hjklrR] to place your %s.", ss->name); |
| 458 | pgoto(cury, curx); |
| 459 | } |
| 460 | |
| 461 | do { |
| 462 | c = (char) getch(); |
| 463 | } while |
| 464 | (!(strchr("hjkl8462rR", c) || c == FF)); |
| 465 | |
| 466 | if (c == FF) { |
| 467 | (void) clearok(stdscr, TRUE); |
| 468 | (void) refresh(); |
| 469 | } else if (ss == 0) { |
| 470 | beep(); /* simple to verify, unlikely to happen */ |
| 471 | } else if (c == 'r') { |
| 472 | prompt(1, "Random-placing your %s", ss->name); |
| 473 | randomplace(PLAYER, ss); |
| 474 | placeship(PLAYER, ss, TRUE); |
| 475 | error((char *) NULL); |
| 476 | ss->placed = TRUE; |
| 477 | } else if (c == 'R') { |
| 478 | prompt(1, "Placing the rest of your fleet at random...", ""); |
| 479 | for (ss = plyship; ss < plyship + SHIPTYPES; ss++) |
| 480 | if (!ss->placed) { |
| 481 | randomplace(PLAYER, ss); |
| 482 | placeship(PLAYER, ss, TRUE); |
| 483 | ss->placed = TRUE; |
| 484 | } |
| 485 | error((char *) NULL); |
| 486 | } else if (strchr("hjkl8462", c)) { |
| 487 | ss->x = curx; |
| 488 | ss->y = cury; |
| 489 | |
| 490 | switch (c) { |
| 491 | case 'k': |
| 492 | case '8': |
| 493 | ss->dir = N; |
| 494 | break; |
| 495 | case 'j': |
| 496 | case '2': |
| 497 | ss->dir = S; |
| 498 | break; |
| 499 | case 'h': |
| 500 | case '4': |
| 501 | ss->dir = W; |
| 502 | break; |
| 503 | case 'l': |
| 504 | case '6': |
| 505 | ss->dir = E; |
| 506 | break; |
| 507 | } |
| 508 | |
| 509 | if (checkplace(PLAYER, ss, TRUE)) { |
| 510 | placeship(PLAYER, ss, TRUE); |
| 511 | error((char *) NULL); |
| 512 | ss->placed = TRUE; |
| 513 | } |
| 514 | } |
| 515 | |
| 516 | for (unplaced = i = 0; i < SHIPTYPES; i++) |
| 517 | unplaced += !plyship[i].placed; |
| 518 | } while |
| 519 | (unplaced); |
| 520 | |
| 521 | turn = rnd(2); |
| 522 | |
| 523 | MvPrintw(HYBASE, HXBASE, |
| 524 | "To fire, move the cursor to your chosen aiming point "); |
| 525 | MvPrintw(HYBASE + 1, HXBASE, |
| 526 | "and strike any key other than a motion key. "); |
| 527 | MvPrintw(HYBASE + 2, HXBASE, |
| 528 | " "); |
| 529 | MvPrintw(HYBASE + 3, HXBASE, |
| 530 | " "); |
| 531 | MvPrintw(HYBASE + 4, HXBASE, |
| 532 | " "); |
| 533 | MvPrintw(HYBASE + 5, HXBASE, |
| 534 | " "); |
| 535 | |
| 536 | (void) prompt(0, "Press any key to start...", ""); |
| 537 | (void) getch(); |
| 538 | } |
| 539 | |
| 540 | static int |
| 541 | getcoord(int atcpu) |
| 542 | { |
| 543 | int ny, nx, c; |
| 544 | |
| 545 | if (atcpu) |
| 546 | cgoto(cury, curx); |
| 547 | else |
| 548 | pgoto(cury, curx); |
| 549 | (void) refresh(); |
| 550 | for (;;) { |
| 551 | if (atcpu) { |
| 552 | MvPrintw(CYBASE + BDEPTH + 1, CXBASE + 11, "(%d, %c)", |
| 553 | curx, 'A' + cury); |
| 554 | cgoto(cury, curx); |
| 555 | } else { |
| 556 | MvPrintw(PYBASE + BDEPTH + 1, PXBASE + 11, "(%d, %c)", |
| 557 | curx, 'A' + cury); |
| 558 | pgoto(cury, curx); |
| 559 | } |
| 560 | |
| 561 | switch (c = getch()) { |
| 562 | case 'k': |
| 563 | case '8': |
| 564 | case KEY_UP: |
| 565 | ny = cury + BDEPTH - 1; |
| 566 | nx = curx; |
| 567 | break; |
| 568 | case 'j': |
| 569 | case '2': |
| 570 | case KEY_DOWN: |
| 571 | ny = cury + 1; |
| 572 | nx = curx; |
| 573 | break; |
| 574 | case 'h': |
| 575 | case '4': |
| 576 | case KEY_LEFT: |
| 577 | ny = cury; |
| 578 | nx = curx + BWIDTH - 1; |
| 579 | break; |
| 580 | case 'l': |
| 581 | case '6': |
| 582 | case KEY_RIGHT: |
| 583 | ny = cury; |
| 584 | nx = curx + 1; |
| 585 | break; |
| 586 | case 'y': |
| 587 | case '7': |
| 588 | case KEY_A1: |
| 589 | ny = cury + BDEPTH - 1; |
| 590 | nx = curx + BWIDTH - 1; |
| 591 | break; |
| 592 | case 'b': |
| 593 | case '1': |
| 594 | case KEY_C1: |
| 595 | ny = cury + 1; |
| 596 | nx = curx + BWIDTH - 1; |
| 597 | break; |
| 598 | case 'u': |
| 599 | case '9': |
| 600 | case KEY_A3: |
| 601 | ny = cury + BDEPTH - 1; |
| 602 | nx = curx + 1; |
| 603 | break; |
| 604 | case 'n': |
| 605 | case '3': |
| 606 | case KEY_C3: |
| 607 | ny = cury + 1; |
| 608 | nx = curx + 1; |
| 609 | break; |
| 610 | case FF: |
| 611 | nx = curx; |
| 612 | ny = cury; |
| 613 | (void) clearok(stdscr, TRUE); |
| 614 | (void) refresh(); |
| 615 | break; |
| 616 | #ifdef NCURSES_MOUSE_VERSION |
| 617 | case KEY_MOUSE: |
| 618 | { |
| 619 | MEVENT myevent; |
| 620 | |
| 621 | getmouse(&myevent); |
| 622 | if (atcpu |
| 623 | && myevent.y >= CY(0) && myevent.y <= CY(BDEPTH) |
| 624 | && myevent.x >= CX(0) && myevent.x <= CX(BDEPTH)) { |
| 625 | curx = CXINV(myevent.x); |
| 626 | cury = CYINV(myevent.y); |
| 627 | return (' '); |
| 628 | } else { |
| 629 | beep(); |
| 630 | continue; |
| 631 | } |
| 632 | } |
| 633 | /* no fall through */ |
| 634 | #endif /* NCURSES_MOUSE_VERSION */ |
| 635 | |
| 636 | default: |
| 637 | if (atcpu) |
| 638 | MvAddStr(CYBASE + BDEPTH + 1, CXBASE + 11, " "); |
| 639 | else |
| 640 | MvAddStr(PYBASE + BDEPTH + 1, PXBASE + 11, " "); |
| 641 | return (c); |
| 642 | } |
| 643 | |
| 644 | curx = nx % BWIDTH; |
| 645 | cury = ny % BDEPTH; |
| 646 | } |
| 647 | } |
| 648 | |
| 649 | static bool |
| 650 | collidecheck(int b, int y, int x) |
| 651 | /* is this location on the selected zboard adjacent to a ship? */ |
| 652 | { |
| 653 | bool collide; |
| 654 | |
| 655 | /* anything on the square */ |
| 656 | if ((collide = IS_SHIP(board[b][x][y])) != FALSE) |
| 657 | return (collide); |
| 658 | |
| 659 | /* anything on the neighbors */ |
| 660 | if (!closepack) { |
| 661 | int i; |
| 662 | |
| 663 | for (i = 0; i < 8; i++) { |
| 664 | int xend, yend; |
| 665 | |
| 666 | yend = y + yincr[i]; |
| 667 | xend = x + xincr[i]; |
| 668 | if (ONBOARD(xend, yend) |
| 669 | && IS_SHIP(board[b][xend][yend])) { |
| 670 | collide = TRUE; |
| 671 | break; |
| 672 | } |
| 673 | } |
| 674 | } |
| 675 | return (collide); |
| 676 | } |
| 677 | |
| 678 | static bool |
| 679 | checkplace(int b, ship_t * ss, int vis) |
| 680 | { |
| 681 | int l, xend, yend; |
| 682 | |
| 683 | /* first, check for board edges */ |
| 684 | xend = ss->x + (ss->length - 1) * xincr[ss->dir]; |
| 685 | yend = ss->y + (ss->length - 1) * yincr[ss->dir]; |
| 686 | if (!ONBOARD(xend, yend)) { |
| 687 | if (vis) |
| 688 | switch (rnd(3)) { |
| 689 | case 0: |
| 690 | error("Ship is hanging from the edge of the world"); |
| 691 | break; |
| 692 | case 1: |
| 693 | error("Try fitting it on the board"); |
| 694 | break; |
| 695 | case 2: |
| 696 | error("Figure I won't find it if you put it there?"); |
| 697 | break; |
| 698 | } |
| 699 | return (FALSE); |
| 700 | } |
| 701 | |
| 702 | for (l = 0; l < ss->length; ++l) { |
| 703 | if (collidecheck(b, ss->y + l * yincr[ss->dir], ss->x + l * xincr[ss->dir])) { |
| 704 | if (vis) |
| 705 | switch (rnd(3)) { |
| 706 | case 0: |
| 707 | error("There's already a ship there"); |
| 708 | break; |
| 709 | case 1: |
| 710 | error("Collision alert! Aaaaaagh!"); |
| 711 | break; |
| 712 | case 2: |
| 713 | error("Er, Admiral, what about the other ship?"); |
| 714 | break; |
| 715 | } |
| 716 | return (FALSE); |
| 717 | } |
| 718 | } |
| 719 | return (TRUE); |
| 720 | } |
| 721 | |
| 722 | static int |
| 723 | awinna(void) |
| 724 | { |
| 725 | int i, j; |
| 726 | ship_t *ss; |
| 727 | |
| 728 | for (i = 0; i < 2; ++i) { |
| 729 | ss = (i) ? cpuship : plyship; |
| 730 | for (j = 0; j < SHIPTYPES; ++j, ++ss) |
| 731 | if (ss->length > ss->hits) |
| 732 | break; |
| 733 | if (j == SHIPTYPES) |
| 734 | return (OTHER); |
| 735 | } |
| 736 | return (-1); |
| 737 | } |
| 738 | |
| 739 | static ship_t * |
| 740 | hitship(int x, int y) |
| 741 | /* register a hit on the targeted ship */ |
| 742 | { |
| 743 | ship_t *sb, *ss; |
| 744 | char sym; |
| 745 | int oldx, oldy; |
| 746 | |
| 747 | getyx(stdscr, oldy, oldx); |
| 748 | sb = (turn) ? plyship : cpuship; |
| 749 | if ((sym = board[OTHER][x][y]) == 0) |
| 750 | return ((ship_t *) NULL); |
| 751 | for (ss = sb; ss < sb + SHIPTYPES; ++ss) |
| 752 | if (ss->symbol == sym) { |
| 753 | if (++ss->hits < ss->length) /* still afloat? */ |
| 754 | return ((ship_t *) NULL); |
| 755 | else { /* sunk! */ |
| 756 | int i, j; |
| 757 | |
| 758 | if (!closepack) |
| 759 | for (j = -1; j <= 1; j++) { |
| 760 | int bx = ss->x + j * xincr[(ss->dir + 2) % 8]; |
| 761 | int by = ss->y + j * yincr[(ss->dir + 2) % 8]; |
| 762 | |
| 763 | for (i = -1; i <= ss->length; ++i) { |
| 764 | int x1, y1; |
| 765 | |
| 766 | x1 = bx + i * xincr[ss->dir]; |
| 767 | y1 = by + i * yincr[ss->dir]; |
| 768 | if (ONBOARD(x1, y1)) { |
| 769 | hits[turn][x1][y1] = MARK_MISS; |
| 770 | if (turn % 2 == PLAYER) { |
| 771 | cgoto(y1, x1); |
| 772 | #ifdef A_COLOR |
| 773 | if (has_colors()) |
| 774 | attron(COLOR_PAIR(COLOR_GREEN)); |
| 775 | #endif /* A_COLOR */ |
| 776 | (void) addch(MARK_MISS); |
| 777 | #ifdef A_COLOR |
| 778 | (void) attrset(0); |
| 779 | #endif /* A_COLOR */ |
| 780 | } else { |
| 781 | pgoto(y1, x1); |
| 782 | (void) addch(SHOWSPLASH); |
| 783 | } |
| 784 | } |
| 785 | } |
| 786 | } |
| 787 | |
| 788 | for (i = 0; i < ss->length; ++i) { |
| 789 | int x1 = ss->x + i * xincr[ss->dir]; |
| 790 | int y1 = ss->y + i * yincr[ss->dir]; |
| 791 | |
| 792 | hits[turn][x1][y1] = ss->symbol; |
| 793 | if (turn % 2 == PLAYER) { |
| 794 | cgoto(y1, x1); |
| 795 | (void) addch((chtype) (ss->symbol)); |
| 796 | } else { |
| 797 | pgoto(y1, x1); |
| 798 | #ifdef A_COLOR |
| 799 | if (has_colors()) |
| 800 | attron(COLOR_PAIR(COLOR_RED)); |
| 801 | #endif /* A_COLOR */ |
| 802 | (void) addch(SHOWHIT); |
| 803 | #ifdef A_COLOR |
| 804 | (void) attrset(0); |
| 805 | #endif /* A_COLOR */ |
| 806 | } |
| 807 | } |
| 808 | |
| 809 | (void) move(oldy, oldx); |
| 810 | return (ss); |
| 811 | } |
| 812 | } |
| 813 | (void) move(oldy, oldx); |
| 814 | return ((ship_t *) NULL); |
| 815 | } |
| 816 | |
| 817 | static bool |
| 818 | plyturn(void) |
| 819 | { |
| 820 | ship_t *ss; |
| 821 | bool hit; |
| 822 | NCURSES_CONST char *m = NULL; |
| 823 | |
| 824 | prompt(1, "Where do you want to shoot? ", ""); |
| 825 | for (;;) { |
| 826 | (void) getcoord(COMPUTER); |
| 827 | if (hits[PLAYER][curx][cury]) { |
| 828 | prompt(1, "You shelled this spot already! Try again.", ""); |
| 829 | beep(); |
| 830 | } else |
| 831 | break; |
| 832 | } |
| 833 | hit = IS_SHIP(board[COMPUTER][curx][cury]); |
| 834 | hits[PLAYER][curx][cury] = (char) (hit ? MARK_HIT : MARK_MISS); |
| 835 | cgoto(cury, curx); |
| 836 | #ifdef A_COLOR |
| 837 | if (has_colors()) { |
| 838 | if (hit) |
| 839 | attron(COLOR_PAIR(COLOR_RED)); |
| 840 | else |
| 841 | attron(COLOR_PAIR(COLOR_GREEN)); |
| 842 | } |
| 843 | #endif /* A_COLOR */ |
| 844 | (void) addch((chtype) hits[PLAYER][curx][cury]); |
| 845 | #ifdef A_COLOR |
| 846 | (void) attrset(0); |
| 847 | #endif /* A_COLOR */ |
| 848 | |
| 849 | prompt(1, "You %s.", hit ? "scored a hit" : "missed"); |
| 850 | if (hit && (ss = hitship(curx, cury))) { |
| 851 | switch (rnd(5)) { |
| 852 | case 0: |
| 853 | m = " You sank my %s!"; |
| 854 | break; |
| 855 | case 1: |
| 856 | m = " I have this sinking feeling about my %s...."; |
| 857 | break; |
| 858 | case 2: |
| 859 | m = " My %s has gone to Davy Jones's locker!"; |
| 860 | break; |
| 861 | case 3: |
| 862 | m = " Glub, glub -- my %s is headed for the bottom!"; |
| 863 | break; |
| 864 | case 4: |
| 865 | m = " You'll pick up survivors from my %s, I hope...!"; |
| 866 | break; |
| 867 | } |
| 868 | if (m != 0) { |
| 869 | (void) printw(m, ss->name); |
| 870 | } |
| 871 | (void) beep(); |
| 872 | } |
| 873 | return (hit); |
| 874 | } |
| 875 | |
| 876 | static int |
| 877 | sgetc(const char *s) |
| 878 | { |
| 879 | const char *s1; |
| 880 | int ch; |
| 881 | |
| 882 | (void) refresh(); |
| 883 | for (;;) { |
| 884 | ch = getch(); |
| 885 | if (islower(ch)) |
| 886 | ch = toupper(ch); |
| 887 | if (ch == CTRLC) |
| 888 | uninitgame(0); |
| 889 | for (s1 = s; *s1 && ch != *s1; ++s1) |
| 890 | continue; |
| 891 | if (*s1) { |
| 892 | (void) addch((chtype) ch); |
| 893 | (void) refresh(); |
| 894 | return (ch); |
| 895 | } |
| 896 | } |
| 897 | } |
| 898 | |
| 899 | static void |
| 900 | randomfire(int *px, int *py) |
| 901 | /* random-fire routine -- implements simple diagonal-striping strategy */ |
| 902 | { |
| 903 | static int turncount = 0; |
| 904 | static int srchstep = BEGINSTEP; |
| 905 | static int huntoffs; /* Offset on search strategy */ |
| 906 | int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs; |
| 907 | int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref; |
| 908 | int x, y, i; |
| 909 | |
| 910 | if (turncount++ == 0) |
| 911 | huntoffs = rnd(srchstep); |
| 912 | |
| 913 | /* first, list all possible moves */ |
| 914 | nposs = npref = 0; |
| 915 | for (x = 0; x < BWIDTH; x++) |
| 916 | for (y = 0; y < BDEPTH; y++) |
| 917 | if (!hits[COMPUTER][x][y]) { |
| 918 | xpossible[nposs] = x; |
| 919 | ypossible[nposs] = y; |
| 920 | nposs++; |
| 921 | if (((x + huntoffs) % srchstep) != (y % srchstep)) { |
| 922 | xpreferred[npref] = x; |
| 923 | ypreferred[npref] = y; |
| 924 | npref++; |
| 925 | } |
| 926 | } |
| 927 | |
| 928 | if (npref) { |
| 929 | i = rnd(npref); |
| 930 | |
| 931 | *px = xpreferred[i]; |
| 932 | *py = ypreferred[i]; |
| 933 | } else if (nposs) { |
| 934 | i = rnd(nposs); |
| 935 | |
| 936 | *px = xpossible[i]; |
| 937 | *py = ypossible[i]; |
| 938 | |
| 939 | if (srchstep > 1) |
| 940 | --srchstep; |
| 941 | } else { |
| 942 | error("No moves possible?? Help!"); |
| 943 | ExitProgram(EXIT_FAILURE); |
| 944 | /*NOTREACHED */ |
| 945 | } |
| 946 | } |
| 947 | |
| 948 | #define S_MISS 0 |
| 949 | #define S_HIT 1 |
| 950 | #define S_SUNK -1 |
| 951 | |
| 952 | static int |
| 953 | cpufire(int x, int y) |
| 954 | /* fire away at given location */ |
| 955 | { |
| 956 | bool hit, sunk; |
| 957 | ship_t *ss = NULL; |
| 958 | |
| 959 | hit = (bool) board[PLAYER][x][y]; |
| 960 | hits[COMPUTER][x][y] = (hit ? MARK_HIT : MARK_MISS); |
| 961 | MvPrintw(PROMPTLINE, 0, |
| 962 | "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : |
| 963 | "miss"); |
| 964 | if ((sunk = (hit && (ss = hitship(x, y)))) != 0) |
| 965 | (void) printw(" I've sunk your %s", ss->name); |
| 966 | (void) clrtoeol(); |
| 967 | |
| 968 | pgoto(y, x); |
| 969 | #ifdef A_COLOR |
| 970 | if (has_colors()) { |
| 971 | if (hit) |
| 972 | attron(COLOR_PAIR(COLOR_RED)); |
| 973 | else |
| 974 | attron(COLOR_PAIR(COLOR_GREEN)); |
| 975 | } |
| 976 | #endif /* A_COLOR */ |
| 977 | (void) addch((chtype) (hit ? SHOWHIT : SHOWSPLASH)); |
| 978 | #ifdef A_COLOR |
| 979 | (void) attrset(0); |
| 980 | #endif /* A_COLOR */ |
| 981 | |
| 982 | return hit ? (sunk ? S_SUNK : S_HIT) : S_MISS; |
| 983 | } |
| 984 | |
| 985 | /* |
| 986 | * This code implements a fairly irregular FSM, so please forgive the rampant |
| 987 | * unstructuredness below. The five labels are states which need to be held |
| 988 | * between computer turns. |
| 989 | * |
| 990 | * The FSM is not externally reset to RANDOM_FIRE if the player wins. Instead, |
| 991 | * the other states check for "impossible" conditions which signify a new |
| 992 | * game, then if found transition to RANDOM_FIRE. |
| 993 | */ |
| 994 | static bool |
| 995 | cputurn(void) |
| 996 | { |
| 997 | #define POSSIBLE(x, y) (ONBOARD(x, y) && !hits[COMPUTER][x][y]) |
| 998 | #define RANDOM_FIRE 0 |
| 999 | #define RANDOM_HIT 1 |
| 1000 | #define HUNT_DIRECT 2 |
| 1001 | #define FIRST_PASS 3 |
| 1002 | #define REVERSE_JUMP 4 |
| 1003 | #define SECOND_PASS 5 |
| 1004 | static int next = RANDOM_FIRE; |
| 1005 | static bool used[4]; |
| 1006 | static ship_t ts; |
| 1007 | int navail, x, y, d, n; |
| 1008 | int hit = S_MISS; |
| 1009 | |
| 1010 | switch (next) { |
| 1011 | case RANDOM_FIRE: /* last shot was random and missed */ |
| 1012 | refire: |
| 1013 | randomfire(&x, &y); |
| 1014 | if (!(hit = cpufire(x, y))) |
| 1015 | next = RANDOM_FIRE; |
| 1016 | else { |
| 1017 | ts.x = x; |
| 1018 | ts.y = y; |
| 1019 | ts.hits = 1; |
| 1020 | next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT; |
| 1021 | } |
| 1022 | break; |
| 1023 | |
| 1024 | case RANDOM_HIT: /* last shot was random and hit */ |
| 1025 | used[E / 2] = used[S / 2] = used[W / 2] = used[N / 2] = FALSE; |
| 1026 | /* FALLTHROUGH */ |
| 1027 | |
| 1028 | case HUNT_DIRECT: /* last shot hit, we're looking for ship's long axis */ |
| 1029 | for (d = navail = 0; d < 4; d++) { |
| 1030 | x = ts.x + xincr[d * 2]; |
| 1031 | y = ts.y + yincr[d * 2]; |
| 1032 | if (!used[d] && POSSIBLE(x, y)) |
| 1033 | navail++; |
| 1034 | else |
| 1035 | used[d] = TRUE; |
| 1036 | } |
| 1037 | if (navail == 0) /* no valid places for shots adjacent... */ |
| 1038 | goto refire; /* ...so we must random-fire */ |
| 1039 | else { |
| 1040 | n = rnd(navail) + 1; |
| 1041 | for (d = 0; used[d]; d++) ; |
| 1042 | /* used[d] is first that == 0 */ |
| 1043 | for (; n > 1; n--) |
| 1044 | while (used[++d]) ; |
| 1045 | /* used[d] is next that == 0 */ |
| 1046 | |
| 1047 | assert(d < 4); |
| 1048 | assert(used[d] == FALSE); |
| 1049 | |
| 1050 | used[d] = TRUE; |
| 1051 | x = ts.x + xincr[d * 2]; |
| 1052 | y = ts.y + yincr[d * 2]; |
| 1053 | |
| 1054 | assert(POSSIBLE(x, y)); |
| 1055 | |
| 1056 | if (!(hit = cpufire(x, y))) |
| 1057 | next = HUNT_DIRECT; |
| 1058 | else { |
| 1059 | ts.x = x; |
| 1060 | ts.y = y; |
| 1061 | ts.dir = d * 2; |
| 1062 | ts.hits++; |
| 1063 | next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS; |
| 1064 | } |
| 1065 | } |
| 1066 | break; |
| 1067 | |
| 1068 | case FIRST_PASS: /* we have a start and a direction now */ |
| 1069 | x = ts.x + xincr[ts.dir]; |
| 1070 | y = ts.y + yincr[ts.dir]; |
| 1071 | if (POSSIBLE(x, y) && (hit = cpufire(x, y))) { |
| 1072 | ts.x = x; |
| 1073 | ts.y = y; |
| 1074 | ts.hits++; |
| 1075 | next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS; |
| 1076 | } else |
| 1077 | next = REVERSE_JUMP; |
| 1078 | break; |
| 1079 | |
| 1080 | case REVERSE_JUMP: /* nail down the ship's other end */ |
| 1081 | d = (ts.dir + 4) % 8; |
| 1082 | x = ts.x + ts.hits * xincr[d]; |
| 1083 | y = ts.y + ts.hits * yincr[d]; |
| 1084 | if (POSSIBLE(x, y) && (hit = cpufire(x, y))) { |
| 1085 | ts.x = x; |
| 1086 | ts.y = y; |
| 1087 | ts.dir = d; |
| 1088 | ts.hits++; |
| 1089 | next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS; |
| 1090 | } else |
| 1091 | next = RANDOM_FIRE; |
| 1092 | break; |
| 1093 | |
| 1094 | case SECOND_PASS: /* continue shooting after reversing */ |
| 1095 | x = ts.x + xincr[ts.dir]; |
| 1096 | y = ts.y + yincr[ts.dir]; |
| 1097 | if (POSSIBLE(x, y) && (hit = cpufire(x, y))) { |
| 1098 | ts.x = x; |
| 1099 | ts.y = y; |
| 1100 | ts.hits++; |
| 1101 | next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS; |
| 1102 | break; |
| 1103 | } else |
| 1104 | next = RANDOM_FIRE; |
| 1105 | break; |
| 1106 | } |
| 1107 | |
| 1108 | /* pause between shots in salvo */ |
| 1109 | if (salvo) { |
| 1110 | (void) refresh(); |
| 1111 | (void) sleep(1); |
| 1112 | } |
| 1113 | #ifdef DEBUG |
| 1114 | MvPrintw(PROMPTLINE + 2, 0, |
| 1115 | "New state %d, x=%d, y=%d, d=%d", |
| 1116 | next, x, y, d); |
| 1117 | #endif /* DEBUG */ |
| 1118 | return ((hit) ? TRUE : FALSE); |
| 1119 | } |
| 1120 | |
| 1121 | static int |
| 1122 | playagain(void) |
| 1123 | { |
| 1124 | int j; |
| 1125 | ship_t *ss; |
| 1126 | |
| 1127 | for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) |
| 1128 | for (j = 0; j < ss->length; j++) { |
| 1129 | cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]); |
| 1130 | (void) addch((chtype) ss->symbol); |
| 1131 | } |
| 1132 | |
| 1133 | if (awinna()) |
| 1134 | ++cpuwon; |
| 1135 | else |
| 1136 | ++plywon; |
| 1137 | j = 18 + (int) strlen(your_name); |
| 1138 | if (plywon >= 10) |
| 1139 | ++j; |
| 1140 | if (cpuwon >= 10) |
| 1141 | ++j; |
| 1142 | MvPrintw(1, (COLWIDTH - j) / 2, |
| 1143 | "%s: %d Computer: %d", your_name, plywon, cpuwon); |
| 1144 | |
| 1145 | prompt(2, (awinna())? "Want to be humiliated again, %s [yn]? " |
| 1146 | : "Going to give me a chance for revenge, %s [yn]? ", your_name); |
| 1147 | return (sgetc("YN") == 'Y'); |
| 1148 | } |
| 1149 | |
| 1150 | static void |
| 1151 | do_options(int c, char *op[]) |
| 1152 | { |
| 1153 | register int i; |
| 1154 | |
| 1155 | if (c > 1) { |
| 1156 | for (i = 1; i < c; i++) { |
| 1157 | switch (op[i][0]) { |
| 1158 | default: |
| 1159 | case '?': |
| 1160 | (void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n"); |
| 1161 | (void) fprintf(stderr, "\tWhere the options are:\n"); |
| 1162 | (void) fprintf(stderr, "\t-s : play a salvo game\n"); |
| 1163 | (void) fprintf(stderr, "\t-b : play a blitz game\n"); |
| 1164 | (void) fprintf(stderr, "\t-c : ships may be adjacent\n"); |
| 1165 | ExitProgram(EXIT_FAILURE); |
| 1166 | break; |
| 1167 | case '-': |
| 1168 | switch (op[i][1]) { |
| 1169 | case 'b': |
| 1170 | blitz = 1; |
| 1171 | if (salvo == 1) { |
| 1172 | (void) fprintf(stderr, |
| 1173 | "Bad Arg: -b and -s are mutually exclusive\n"); |
| 1174 | ExitProgram(EXIT_FAILURE); |
| 1175 | } |
| 1176 | break; |
| 1177 | case 's': |
| 1178 | salvo = 1; |
| 1179 | if (blitz == 1) { |
| 1180 | (void) fprintf(stderr, |
| 1181 | "Bad Arg: -s and -b are mutually exclusive\n"); |
| 1182 | ExitProgram(EXIT_FAILURE); |
| 1183 | } |
| 1184 | break; |
| 1185 | case 'c': |
| 1186 | closepack = 1; |
| 1187 | break; |
| 1188 | default: |
| 1189 | (void) fprintf(stderr, |
| 1190 | "Bad arg: type \"%s ?\" for usage message\n", |
| 1191 | op[0]); |
| 1192 | ExitProgram(EXIT_FAILURE); |
| 1193 | } |
| 1194 | } |
| 1195 | } |
| 1196 | } |
| 1197 | } |
| 1198 | |
| 1199 | static int |
| 1200 | scount(int who) |
| 1201 | { |
| 1202 | register int i, shots; |
| 1203 | register ship_t *sp; |
| 1204 | |
| 1205 | if (who) |
| 1206 | sp = cpuship; /* count cpu shots */ |
| 1207 | else |
| 1208 | sp = plyship; /* count player shots */ |
| 1209 | |
| 1210 | for (i = 0, shots = 0; i < SHIPTYPES; i++, sp++) { |
| 1211 | if (sp->hits >= sp->length) |
| 1212 | continue; /* dead ship */ |
| 1213 | else |
| 1214 | shots++; |
| 1215 | } |
| 1216 | return (shots); |
| 1217 | } |
| 1218 | |
| 1219 | int |
| 1220 | main(int argc, char *argv[]) |
| 1221 | { |
| 1222 | setlocale(LC_ALL, ""); |
| 1223 | |
| 1224 | do_options(argc, argv); |
| 1225 | |
| 1226 | intro(); |
| 1227 | do { |
| 1228 | initgame(); |
| 1229 | while (awinna() == -1) { |
| 1230 | if (!blitz) { |
| 1231 | if (!salvo) { |
| 1232 | if (turn) |
| 1233 | (void) cputurn(); |
| 1234 | else |
| 1235 | (void) plyturn(); |
| 1236 | } else { |
| 1237 | register int i; |
| 1238 | |
| 1239 | i = scount(turn); |
| 1240 | while (i--) { |
| 1241 | if (turn) { |
| 1242 | if (cputurn() && awinna() != -1) |
| 1243 | i = 0; |
| 1244 | } else { |
| 1245 | if (plyturn() && awinna() != -1) |
| 1246 | i = 0; |
| 1247 | } |
| 1248 | } |
| 1249 | } |
| 1250 | } else |
| 1251 | while ((turn ? cputurn() : plyturn()) && awinna() == -1) |
| 1252 | continue; |
| 1253 | turn = OTHER; |
| 1254 | } |
| 1255 | } while |
| 1256 | (playagain()); |
| 1257 | uninitgame(0); |
| 1258 | /*NOTREACHED */ |
| 1259 | } |
| 1260 | |
| 1261 | /* bs.c ends here */ |