drm_hwcomposer: Cleanup gl precompositor init and provide uses_GL flag
The drm_hwcomposer has its own GL pre-compositor which is used
to squish layers when there are more layers then planes on the
display hardware. In many ways this duplicates the client-side
GL compositing that is done in SurfaceFlinger, but in theory can
be more highly optimized for the hardware.
Unfortunately, due to these optimizations, the drm_hwcomposer's
pre-compositor becomes somewhat hardware specific (originally
targeting nvidia hardware, I believe).
So on some hardware, the gl precompositor may not actually
initialize due to hardware missing features, or the hardware
supporting different shader APIs.
Rather then try to rework the drm_hwcomposers precompositor
to be more generic, I instead suggest that when the
precompositor fails to initialize, we simply fall back to the
already more widely compatible client compositor in
SurfaceFlinger.
Thus, this patch cleans up some of the precompositor
initialization, which didn't handle failures well.
Cc: Marissa Wall <marissaw@google.com>
Cc: Sean Paul <seanpaul@google.com>
Cc: Dmitry Shmidt <dimitrysh@google.com>
Cc: Robert Foss <robert.foss@collabora.com>
Cc: Matt Szczesiak <matt.szczesiak@arm.com>
Cc: Liviu Dudau <Liviu.Dudau@arm.com>
Cc: David Hanna <david.hanna11@gmail.com>
Cc: Rob Herring <rob.herring@linaro.org>
Cc: Alexandru-Cosmin Gheorghe <Alexandru-Cosmin.Gheorghe@arm.com>
Cc: Alistair Strachan <astrachan@google.com>
Reviewed-by: Rob Herring <robh@kernel.org>
Signed-off-by: John Stultz <john.stultz@linaro.org>
2 files changed