drm_hwcomposer: Move eglCreateImageKHR into Importer
Since NV has a "special" nonstandard way to get an EGLImage from a
handle, move this into Importer where the other NV specialness is
abstracted. For the platformdrmgeneric case, use the dmabuf EGL
Extension.
Change-Id: I5353f4c95f55174df55ba92931cdc9a9eab80dca
Signed-off-by: Robert Foss <robert.foss@collabora.com>
diff --git a/glworker.cpp b/glworker.cpp
index 6ce2de3..e12995e 100644
--- a/glworker.cpp
+++ b/glworker.cpp
@@ -35,14 +35,10 @@
#include <utils/Trace.h>
#include "drmdisplaycomposition.h"
+#include "platform.h"
#include "glworker.h"
-// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
-#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
-#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
-#endif
-
#define MAX_OVERLAPPING_LAYERS 64
namespace android {
@@ -416,10 +412,9 @@
static int CreateTextureFromHandle(EGLDisplay egl_display,
buffer_handle_t handle,
+ Importer *importer,
AutoEGLImageAndGLTexture *out) {
- EGLImageKHR image = eglCreateImageKHR(
- egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
- (EGLClientBuffer)handle, NULL /* no attribs */);
+ EGLImageKHR image = importer->ImportImage(egl_display, handle);
if (image == EGL_NO_IMAGE_KHR) {
ALOGE("Failed to make image %s %p", GetEGLError(), handle);
@@ -552,7 +547,8 @@
int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
DrmCompositionRegion *regions,
size_t num_regions,
- const sp<GraphicBuffer> &framebuffer) {
+ const sp<GraphicBuffer> &framebuffer,
+ Importer *importer) {
ATRACE_CALL();
int ret = 0;
std::vector<AutoEGLImageAndGLTexture> layer_textures;
@@ -590,7 +586,7 @@
continue;
ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
- &layer_textures.back());
+ importer, &layer_textures.back());
if (!ret) {
ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());