drm_hwcomposer: CI: Pull headers from the AOSPv11

The goal is to check compilation and clang-tidy at CI stage.
For both compile and tidy all dependent headers are required.
Compilation and tidy-check enabled by the next commit.

Done by invoking the following bash commands:

cp system/core/libcutils/include/cutils/native_handle.h \
   system/core/libcutils/include/cutils/compiler.h \
   system/core/libcutils/include/cutils/trace.h \
   external/drm_hwcomposer/.ci/android_headers/cutils/

cp external/libdrm/android/gralloc_handle.h \
   external/drm_hwcomposer/.ci/android_headers/gralloc_handle.h

cp hardware/libhardware/include/hardware/gralloc.h \
   hardware/libhardware/include/hardware/hardware.h \
   hardware/libhardware/include/hardware/hwcomposer.h \
   hardware/libhardware/include/hardware/hwcomposer2.h \
   hardware/libhardware/include/hardware/hwcomposer_defs.h \
   external/drm_hwcomposer/.ci/android_headers/hardware/

cp system/core/libsync/include/sync/sync.h \
   external/drm_hwcomposer/.ci/android_headers/sync/sync.h

cp system/core/libsync/include/ndk/sync.h \
   external/drm_hwcomposer/.ci/android_headers/ndk/sync.h

cp system/core/libsystem/include/system/graphics-base-v1.0.h \
   system/core/libsystem/include/system/graphics-base-v1.1.h \
   system/core/libsystem/include/system/graphics-base-v1.2.h \
   system/core/libsystem/include/system/graphics-base.h \
   system/core/libsystem/include/system/graphics-sw.h \
   system/core/libsystem/include/system/graphics.h \
   external/drm_hwcomposer/.ci/android_headers/system/

cp frameworks/native/libs/ui/include/ui/GraphicBuffer.h \
   external/drm_hwcomposer/.ci/android_headers/ui/GraphicBuffer.h

cp system/core/libutils/include/utils/Trace.h \
   external/drm_hwcomposer/.ci/android_headers/utils/Trace.h

Turn off clang-format check for these files.

Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Matvii Zorin <matvii.zorin@globallogic.com>
diff --git a/.ci/android_headers/ui/GraphicBuffer.h b/.ci/android_headers/ui/GraphicBuffer.h
new file mode 100644
index 0000000..701340c
--- /dev/null
+++ b/.ci/android_headers/ui/GraphicBuffer.h
@@ -0,0 +1,286 @@
+// clang-format off
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GRAPHIC_BUFFER_H
+#define ANDROID_GRAPHIC_BUFFER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <string>
+#include <utility>
+#include <vector>
+
+#include <android/hardware_buffer.h>
+#include <ui/ANativeObjectBase.h>
+#include <ui/GraphicBufferMapper.h>
+#include <ui/PixelFormat.h>
+#include <ui/Rect.h>
+#include <utils/Flattenable.h>
+#include <utils/RefBase.h>
+
+#include <nativebase/nativebase.h>
+
+#include <hardware/gralloc.h>
+
+namespace android {
+
+class GraphicBufferMapper;
+
+using GraphicBufferDeathCallback = std::function<void(void* /*context*/, uint64_t bufferId)>;
+
+// ===========================================================================
+// GraphicBuffer
+// ===========================================================================
+
+class GraphicBuffer
+    : public ANativeObjectBase<ANativeWindowBuffer, GraphicBuffer, RefBase>,
+      public Flattenable<GraphicBuffer>
+{
+    friend class Flattenable<GraphicBuffer>;
+public:
+
+    enum {
+        USAGE_SW_READ_NEVER     = GRALLOC_USAGE_SW_READ_NEVER,
+        USAGE_SW_READ_RARELY    = GRALLOC_USAGE_SW_READ_RARELY,
+        USAGE_SW_READ_OFTEN     = GRALLOC_USAGE_SW_READ_OFTEN,
+        USAGE_SW_READ_MASK      = GRALLOC_USAGE_SW_READ_MASK,
+
+        USAGE_SW_WRITE_NEVER    = GRALLOC_USAGE_SW_WRITE_NEVER,
+        USAGE_SW_WRITE_RARELY   = GRALLOC_USAGE_SW_WRITE_RARELY,
+        USAGE_SW_WRITE_OFTEN    = GRALLOC_USAGE_SW_WRITE_OFTEN,
+        USAGE_SW_WRITE_MASK     = GRALLOC_USAGE_SW_WRITE_MASK,
+
+        USAGE_SOFTWARE_MASK     = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
+
+        USAGE_PROTECTED         = GRALLOC_USAGE_PROTECTED,
+
+        USAGE_HW_TEXTURE        = GRALLOC_USAGE_HW_TEXTURE,
+        USAGE_HW_RENDER         = GRALLOC_USAGE_HW_RENDER,
+        USAGE_HW_2D             = GRALLOC_USAGE_HW_2D,
+        USAGE_HW_COMPOSER       = GRALLOC_USAGE_HW_COMPOSER,
+        USAGE_HW_VIDEO_ENCODER  = GRALLOC_USAGE_HW_VIDEO_ENCODER,
+        USAGE_HW_MASK           = GRALLOC_USAGE_HW_MASK,
+
+        USAGE_CURSOR            = GRALLOC_USAGE_CURSOR,
+    };
+
+    static sp<GraphicBuffer> from(ANativeWindowBuffer *);
+
+    static GraphicBuffer* fromAHardwareBuffer(AHardwareBuffer*);
+    static GraphicBuffer const* fromAHardwareBuffer(AHardwareBuffer const*);
+    AHardwareBuffer* toAHardwareBuffer();
+    AHardwareBuffer const* toAHardwareBuffer() const;
+
+    // Create a GraphicBuffer to be unflatten'ed into or be reallocated.
+    GraphicBuffer();
+
+    // Create a GraphicBuffer by allocating and managing a buffer internally.
+    // This function is privileged.  See reallocate for details.
+    GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+            uint32_t inLayerCount, uint64_t inUsage,
+            std::string requestorName = "<Unknown>");
+
+    // Create a GraphicBuffer from an existing handle.
+    enum HandleWrapMethod : uint8_t {
+        // Wrap and use the handle directly.  It assumes the handle has been
+        // registered and never fails.  The handle must have a longer lifetime
+        // than this wrapping GraphicBuffer.
+        //
+        // This can be used when, for example, you want to wrap a handle that
+        // is already managed by another GraphicBuffer.
+        WRAP_HANDLE,
+
+        // Take ownership of the handle and use it directly.  It assumes the
+        // handle has been registered and never fails.
+        //
+        // This can be used to manage an already registered handle with
+        // GraphicBuffer.
+        TAKE_HANDLE,
+
+        // Take onwership of an unregistered handle and use it directly.  It
+        // can fail when the buffer does not register.  There is no ownership
+        // transfer on failures.
+        //
+        // This can be used to, for example, create a GraphicBuffer from a
+        // handle returned by Parcel::readNativeHandle.
+        TAKE_UNREGISTERED_HANDLE,
+
+        // Make a clone of the handle and use the cloned handle.  It can fail
+        // when cloning fails or when the buffer does not register.  There is
+        // never ownership transfer.
+        //
+        // This can be used to create a GraphicBuffer from a handle that
+        // cannot be used directly, such as one from hidl_handle.
+        CLONE_HANDLE,
+    };
+    GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth,
+                  uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage,
+                  uint32_t inStride);
+
+    // These functions are deprecated because they only take 32 bits of usage
+    GraphicBuffer(const native_handle_t* inHandle, HandleWrapMethod method, uint32_t inWidth,
+                  uint32_t inHeight, PixelFormat inFormat, uint32_t inLayerCount, uint32_t inUsage,
+                  uint32_t inStride)
+          : GraphicBuffer(inHandle, method, inWidth, inHeight, inFormat, inLayerCount,
+                          static_cast<uint64_t>(inUsage), inStride) {}
+    GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+            uint32_t inLayerCount, uint32_t inUsage, uint32_t inStride,
+            native_handle_t* inHandle, bool keepOwnership);
+    GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+            uint32_t inUsage, std::string requestorName = "<Unknown>");
+
+    // return status
+    status_t initCheck() const;
+
+    uint32_t getWidth() const           { return static_cast<uint32_t>(width); }
+    uint32_t getHeight() const          { return static_cast<uint32_t>(height); }
+    uint32_t getStride() const          { return static_cast<uint32_t>(stride); }
+    uint64_t getUsage() const           { return usage; }
+    PixelFormat getPixelFormat() const  { return format; }
+    uint32_t getLayerCount() const      { return static_cast<uint32_t>(layerCount); }
+    Rect getBounds() const              { return Rect(width, height); }
+    uint64_t getId() const              { return mId; }
+
+    uint32_t getGenerationNumber() const { return mGenerationNumber; }
+    void setGenerationNumber(uint32_t generation) {
+        mGenerationNumber = generation;
+    }
+
+    // This function is privileged.  It requires access to the allocator
+    // device or service, which usually involves adding suitable selinux
+    // rules.
+    status_t reallocate(uint32_t inWidth, uint32_t inHeight,
+            PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);
+
+    bool needsReallocation(uint32_t inWidth, uint32_t inHeight,
+            PixelFormat inFormat, uint32_t inLayerCount, uint64_t inUsage);
+
+    // For the following two lock functions, if bytesPerStride or bytesPerPixel
+    // are unknown or variable, -1 will be returned
+    status_t lock(uint32_t inUsage, void** vaddr, int32_t* outBytesPerPixel = nullptr,
+                  int32_t* outBytesPerStride = nullptr);
+    status_t lock(uint32_t inUsage, const Rect& rect, void** vaddr,
+                  int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
+    // For HAL_PIXEL_FORMAT_YCbCr_420_888
+    status_t lockYCbCr(uint32_t inUsage, android_ycbcr *ycbcr);
+    status_t lockYCbCr(uint32_t inUsage, const Rect& rect,
+            android_ycbcr *ycbcr);
+    status_t unlock();
+    // For the following three lockAsync functions, if bytesPerStride or bytesPerPixel
+    // are unknown or variable, -1 will be returned
+    status_t lockAsync(uint32_t inUsage, void** vaddr, int fenceFd,
+                       int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
+    status_t lockAsync(uint32_t inUsage, const Rect& rect, void** vaddr, int fenceFd,
+                       int32_t* outBytesPerPixel = nullptr, int32_t* outBytesPerStride = nullptr);
+    status_t lockAsync(uint64_t inProducerUsage, uint64_t inConsumerUsage, const Rect& rect,
+                       void** vaddr, int fenceFd, int32_t* outBytesPerPixel = nullptr,
+                       int32_t* outBytesPerStride = nullptr);
+    status_t lockAsyncYCbCr(uint32_t inUsage, android_ycbcr *ycbcr,
+            int fenceFd);
+    status_t lockAsyncYCbCr(uint32_t inUsage, const Rect& rect,
+            android_ycbcr *ycbcr, int fenceFd);
+    status_t unlockAsync(int *fenceFd);
+
+    status_t isSupported(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+                         uint32_t inLayerCount, uint64_t inUsage, bool* outSupported) const;
+
+    ANativeWindowBuffer* getNativeBuffer() const;
+
+    // for debugging
+    static void dumpAllocationsToSystemLog();
+
+    // Flattenable protocol
+    size_t getFlattenedSize() const;
+    size_t getFdCount() const;
+    status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
+    status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
+
+    GraphicBufferMapper::Version getBufferMapperVersion() const {
+        return mBufferMapper.getMapperVersion();
+    }
+
+    void addDeathCallback(GraphicBufferDeathCallback deathCallback, void* context);
+
+private:
+    ~GraphicBuffer();
+
+    enum {
+        ownNone   = 0,
+        ownHandle = 1,
+        ownData   = 2,
+    };
+
+    inline const GraphicBufferMapper& getBufferMapper() const {
+        return mBufferMapper;
+    }
+    inline GraphicBufferMapper& getBufferMapper() {
+        return mBufferMapper;
+    }
+    uint8_t mOwner;
+
+private:
+    friend class Surface;
+    friend class BpSurface;
+    friend class BnSurface;
+    friend class LightRefBase<GraphicBuffer>;
+    GraphicBuffer(const GraphicBuffer& rhs);
+    GraphicBuffer& operator = (const GraphicBuffer& rhs);
+    const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
+
+    status_t initWithSize(uint32_t inWidth, uint32_t inHeight,
+            PixelFormat inFormat, uint32_t inLayerCount,
+            uint64_t inUsage, std::string requestorName);
+
+    status_t initWithHandle(const native_handle_t* inHandle, HandleWrapMethod method,
+                            uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
+                            uint32_t inLayerCount, uint64_t inUsage, uint32_t inStride);
+
+    void free_handle();
+
+    GraphicBufferMapper& mBufferMapper;
+    ssize_t mInitCheck;
+
+    // numbers of fds/ints in native_handle_t to flatten
+    uint32_t mTransportNumFds;
+    uint32_t mTransportNumInts;
+
+    uint64_t mId;
+
+    // Stores the generation number of this buffer. If this number does not
+    // match the BufferQueue's internal generation number (set through
+    // IGBP::setGenerationNumber), attempts to attach the buffer will fail.
+    uint32_t mGenerationNumber;
+
+    // Send a callback when a GraphicBuffer dies.
+    //
+    // This is used for BufferStateLayer caching. GraphicBuffers are refcounted per process. When
+    // A GraphicBuffer doesn't have any more sp<> in a process, it is destroyed. This causes
+    // problems when trying to implicitcly cache across process boundaries. Ideally, both sides
+    // of the cache would hold onto wp<> references. When an app dropped its sp<>, the GraphicBuffer
+    // would be destroyed. Unfortunately, when SurfaceFlinger has only a wp<> reference to the
+    // GraphicBuffer, it immediately goes out of scope in the SurfaceFlinger process. SurfaceFlinger
+    // must hold onto a sp<> to the buffer. When the GraphicBuffer goes out of scope in the app's
+    // process, the client side cache will get this callback. It erases the buffer from its cache
+    // and informs SurfaceFlinger that it should drop its strong pointer reference to the buffer.
+    std::vector<std::pair<GraphicBufferDeathCallback, void* /*mDeathCallbackContext*/>>
+            mDeathCallbacks;
+};
+
+}; // namespace android
+
+#endif // ANDROID_GRAPHIC_BUFFER_H