drm_hwcomposer: have DrmDisplayCompositor do its own OpenGL composition
To accomplish this a few things changed:
- DrmComposition::GetRemainingLayers always returns the number of planes needed
- DrmComposition::AddLayer succeeds even if no DrmPlane was found for it
- DrmDisplayComposition::AddLayer has overload that imports the given buffer
- GLWorkerCompositor has a function to finish its composite before returning
Put together this change makes DrmComposition always accepts all layers given to
it even if it means some of those layers are assigned a NULL DrmPlane. The
DrmDisplayCompositor will scan its given layers for any that are missing planes.
In such a case, a DrmPlane is stolen from the last layer to receive a plane.
Then all layers in the DrmDisplayComposition that have no planes (including the
one stolen from) are composited synchronously using a GLWorkerCompositor and a
new layer is generated from the results. That layer is added to the
DrmDisplayComposition using the new import AddLayer function and the stolen
DrmPlane. DrmDisplayCompostior then continues as usual.
Change-Id: Ia6477c210c8f1307a4e537bec46889110d79ca18
8 files changed