drm_hwcomposer: On error, free active composition
If we drop a frame while compositing, free the active composition.
Assume a frame pipeline of A->B->A. If we drop frame B, it will become
the active composition, which means the fences for A will not be released,
causing us to block A on A --> DEADLOCK.
BUG=b/29122961
TEST=Tested on smaug, no longer hangs
Change-Id: I98817bb361f1d0669395ddac5d96cf4f19d4b26a
Signed-off-by: Sean Paul <seanpaul@chromium.org>
diff --git a/drmdisplaycompositor.cpp b/drmdisplaycompositor.cpp
index 0b2506f..279d5a6 100644
--- a/drmdisplaycompositor.cpp
+++ b/drmdisplaycompositor.cpp
@@ -864,6 +864,23 @@
return std::make_tuple(ret, id);
}
+void DrmDisplayCompositor::ClearDisplay() {
+ AutoLock lock(&lock_, "compositor");
+ int ret = lock.Lock();
+ if (ret)
+ return;
+
+ if (!active_composition_)
+ return;
+
+ if (DisablePlanes(active_composition_.get()))
+ return;
+
+ active_composition_->SignalCompositionDone();
+
+ active_composition_.reset(NULL);
+}
+
void DrmDisplayCompositor::ApplyFrame(
std::unique_ptr<DrmDisplayComposition> composition, int status) {
int ret = status;
@@ -873,11 +890,10 @@
if (ret) {
ALOGE("Composite failed for display %d", display_);
-
// Disable the hw used by the last active composition. This allows us to
// signal the release fences from that composition to avoid hanging.
- if (DisablePlanes(active_composition_.get()))
- return;
+ ClearDisplay();
+ return;
}
++dump_frames_composited_;
@@ -958,6 +974,10 @@
composition = std::move(squashed);
} else {
ALOGE("Failed to squash frame for display %d", display_);
+ // Disable the hw used by the last active composition. This allows us
+ // to signal the release fences from that composition to avoid
+ // hanging.
+ ClearDisplay();
return ret;
}
}