Refactor mixed builds to only take one pass
This large refactoring has both immense performance implications and
improves mixed builds complexity / usability. Summary:
1. Queueing calls to Bazel is done in a new mutator instead of a full
soong_build pass. Normal soong_build flow is interrupted (via a
functional hook in blueprint) to invoke bazel and parse its response.
2. Implementing mixed build support for additional modules is as simple
as implementing MixedBuildsBuildable. In this interface, define the
request that must be queued to Bazel, and then subsequently define
how to handle the returned bazel cquery metadata.
3. Mixed builds consists of only a single pass. This greatly
improves mixed build performance.
Result:
A 33% runtime improvement on soong analysis phase with mixed builds.
Caveats:
C++ BazelHandler handling still remains a bit of a mess; I did what
I could within this CL's scope, but this may require additional cleanup.
Test: Treehugger
Test: Verified that aosp_arm ninja file is bit-for-bit identical with or
without this change.
Change-Id: I412d9c94d429105f4ebfafc84100d546069e6621
diff --git a/cc/library_headers.go b/cc/library_headers.go
index 41ebcc7..6fd9568 100644
--- a/cc/library_headers.go
+++ b/cc/library_headers.go
@@ -17,6 +17,7 @@
import (
"android/soong/android"
"android/soong/bazel"
+ "android/soong/bazel/cquery"
)
func init() {
@@ -47,28 +48,30 @@
ctx.RegisterModuleType("cc_prebuilt_library_headers", prebuiltLibraryHeaderFactory)
}
-type libraryHeaderBazelHander struct {
- android.BazelHandler
+type libraryHeaderBazelHandler struct {
+ BazelHandler
module *Module
library *libraryDecorator
}
-func (h *libraryHeaderBazelHander) GenerateBazelBuildActions(ctx android.ModuleContext, label string) bool {
+func (handler *libraryHeaderBazelHandler) QueueBazelCall(ctx android.BaseModuleContext, label string) {
bazelCtx := ctx.Config().BazelContext
- ccInfo, ok, err := bazelCtx.GetCcInfo(label, android.GetConfigKey(ctx))
+ bazelCtx.QueueBazelRequest(label, cquery.GetCcInfo, android.GetConfigKey(ctx))
+}
+
+func (h *libraryHeaderBazelHandler) ProcessBazelQueryResponse(ctx android.ModuleContext, label string) {
+ bazelCtx := ctx.Config().BazelContext
+ ccInfo, err := bazelCtx.GetCcInfo(label, android.GetConfigKey(ctx))
if err != nil {
- ctx.ModuleErrorf("Error getting Bazel CcInfo: %s", err)
- return false
- }
- if !ok {
- return false
+ ctx.ModuleErrorf(err.Error())
+ return
}
outputPaths := ccInfo.OutputFiles
if len(outputPaths) != 1 {
ctx.ModuleErrorf("expected exactly one output file for %q, but got %q", label, outputPaths)
- return false
+ return
}
outputPath := android.PathForBazelOut(ctx, outputPaths[0])
@@ -83,8 +86,6 @@
// validation will fail. For now, set this to an empty list.
// TODO(cparsons): More closely mirror the collectHeadersForSnapshot implementation.
h.library.collectedSnapshotHeaders = android.Paths{}
-
- return true
}
// cc_library_headers contains a set of c/c++ headers which are imported by
@@ -96,7 +97,7 @@
library.HeaderOnly()
module.sdkMemberTypes = []android.SdkMemberType{headersLibrarySdkMemberType}
module.bazelable = true
- module.bazelHandler = &libraryHeaderBazelHander{module: module, library: library}
+ module.bazelHandler = &libraryHeaderBazelHandler{module: module, library: library}
return module.Init()
}