Allow "required" property to vary by arch
Renderscript needs to require different bitcode files based
on architecture.
Test: builds
Change-Id: Ifffa16c892a7f8e309f1c5652472fba44cd2e786
diff --git a/android/module.go b/android/module.go
index a38c617..90d61e2 100644
--- a/android/module.go
+++ b/android/module.go
@@ -154,7 +154,7 @@
Init_rc []string
// names of other modules to install if this module is installed
- Required []string
+ Required []string `android:"arch_variant"`
// Set by TargetMutator
CompileTarget Target `blueprint:"mutated"`