rust: Don't suppress adding deps for rust-project.json device override
When switching from an initially found host module to a later found
device module, we passed `cInfo.Deps` through. This actually suppresses
addition of some modules, which was not the intention.
Bug: 336695421
Test: SOONG_GEN_RUST_PROJECT=1 m blueprint_tests
Test: check rust-projects.json manually afterwards for deps
Change-Id: Ib90f9c755e07f88e85a3b3cbd9bc698cce8af038
diff --git a/rust/project_json.go b/rust/project_json.go
index ad9b690..05fc09b 100644
--- a/rust/project_json.go
+++ b/rust/project_json.go
@@ -96,7 +96,7 @@
var childId int
cInfo, known := singleton.knownCrates[rChild.Name()]
if !known {
- childId, ok = singleton.addCrate(ctx, rChild, make(map[string]int))
+ childId, ok = singleton.addCrate(ctx, rChild)
if !ok {
return
}
@@ -128,7 +128,8 @@
// addCrate adds a crate to singleton.project.Crates ensuring that required
// dependencies are also added. It returns the index of the new crate in
// singleton.project.Crates
-func (singleton *projectGeneratorSingleton) addCrate(ctx android.SingletonContext, rModule *Module, deps map[string]int) (int, bool) {
+func (singleton *projectGeneratorSingleton) addCrate(ctx android.SingletonContext, rModule *Module) (int, bool) {
+ deps := make(map[string]int)
rootModule, err := rModule.compiler.checkedCrateRootPath()
if err != nil {
return 0, false
@@ -180,7 +181,7 @@
if cInfo, ok := singleton.knownCrates[module.Name()]; ok {
// If we have a new device variant, override the old one
if !cInfo.Device && rModule.Device() {
- singleton.addCrate(ctx, rModule, cInfo.Deps)
+ singleton.addCrate(ctx, rModule)
return
}
crate := singleton.project.Crates[cInfo.Idx]
@@ -188,7 +189,7 @@
singleton.project.Crates[cInfo.Idx] = crate
return
}
- singleton.addCrate(ctx, rModule, make(map[string]int))
+ singleton.addCrate(ctx, rModule)
}
func (singleton *projectGeneratorSingleton) GenerateBuildActions(ctx android.SingletonContext) {