rust: Add static binary support
Adds the "static_executable" property to rust_binary modules which
allows for building fully static executables. This only impacts bionic
targets.
Bug: 169434439
Test: rust_binary module with static_executable true builds, runs on
device.
Change-Id: I83c19fddd070859b7e56d248237cfd73e1768519
diff --git a/rust/compiler.go b/rust/compiler.go
index 102f9dc..8d2f09c 100644
--- a/rust/compiler.go
+++ b/rust/compiler.go
@@ -240,11 +240,18 @@
return deps
}
-func bionicDeps(deps Deps) Deps {
- deps.SharedLibs = append(deps.SharedLibs, "liblog")
- deps.SharedLibs = append(deps.SharedLibs, "libc")
- deps.SharedLibs = append(deps.SharedLibs, "libm")
- deps.SharedLibs = append(deps.SharedLibs, "libdl")
+func bionicDeps(deps Deps, static bool) Deps {
+ bionicLibs := []string{}
+ bionicLibs = append(bionicLibs, "liblog")
+ bionicLibs = append(bionicLibs, "libc")
+ bionicLibs = append(bionicLibs, "libm")
+ bionicLibs = append(bionicLibs, "libdl")
+
+ if static {
+ deps.StaticLibs = append(deps.StaticLibs, bionicLibs...)
+ } else {
+ deps.SharedLibs = append(deps.SharedLibs, bionicLibs...)
+ }
//TODO(b/141331117) libstd requires libgcc on Android
deps.StaticLibs = append(deps.StaticLibs, "libgcc")