Use one mutator for all bp2build conversion.

Each conversion required defining a separate mutator, which will each
operate on _all_ modules and requires each to repeat checks whether the
mutator should operator. Instead, we introduce a single mutator and
modules can define a ConvertWithBp2build to implement bp2build
conversion for that module.

Test: bp2build.sh
Bug: 183079158
Change-Id: I99d4b51f441c2903879092c5b56313d606d4338d
diff --git a/cc/object.go b/cc/object.go
index 0327a45..bd43e36 100644
--- a/cc/object.go
+++ b/cc/object.go
@@ -29,7 +29,6 @@
 	android.RegisterModuleType("cc_object", ObjectFactory)
 	android.RegisterSdkMemberType(ccObjectSdkMemberType)
 
-	android.RegisterBp2BuildMutator("cc_object", ObjectBp2Build)
 }
 
 var ccObjectSdkMemberType = &librarySdkMemberType{
@@ -117,6 +116,7 @@
 
 	module.sdkMemberTypes = []android.SdkMemberType{ccObjectSdkMemberType}
 
+	module.bazelable = true
 	return module.Init()
 }
 
@@ -135,19 +135,9 @@
 	Linker_script       bazel.LabelAttribute
 }
 
-// ObjectBp2Build is the bp2build converter from cc_object modules to the
+// objectBp2Build is the bp2build converter from cc_object modules to the
 // Bazel equivalent target, plus any necessary include deps for the cc_object.
-func ObjectBp2Build(ctx android.TopDownMutatorContext) {
-	m, ok := ctx.Module().(*Module)
-	if !ok || !m.ConvertWithBp2build(ctx) {
-		return
-	}
-
-	// a Module can be something other than a cc_object.
-	if ctx.ModuleType() != "cc_object" {
-		return
-	}
-
+func objectBp2Build(ctx android.TopDownMutatorContext, m *Module) {
 	if m.compiler == nil {
 		// a cc_object must have access to the compiler decorator for its props.
 		ctx.ModuleErrorf("compiler must not be nil for a cc_object module")