Move ModuleContext.ModuleBuild to ModuleContext.Build

Now that android.ModuleContext does not include blueprint.ModuleContext
we can rename android.ModuleContext.ModuleBuild to
android.ModuleContext.Build without colliding with
blueprint.ModuleContext.Build.  Leave ModuleBuild as a wrapper around
Build for now to avoid having to update all the users outside
build/soong simultaneously.

Test: m checkbuild
Change-Id: I18eb8cc04faf002049a11d9aac97e9732ff5d638
diff --git a/android/testing.go b/android/testing.go
index f5777ba..e79562d 100644
--- a/android/testing.go
+++ b/android/testing.go
@@ -86,7 +86,7 @@
 	return m.module
 }
 
-func (m TestingModule) Rule(rule string) ModuleBuildParams {
+func (m TestingModule) Rule(rule string) BuildParams {
 	for _, p := range m.module.BuildParamsForTests() {
 		if strings.Contains(p.Rule.String(), rule) {
 			return p
@@ -95,7 +95,7 @@
 	panic(fmt.Errorf("couldn't find rule %q", rule))
 }
 
-func (m TestingModule) Description(desc string) ModuleBuildParams {
+func (m TestingModule) Description(desc string) BuildParams {
 	for _, p := range m.module.BuildParamsForTests() {
 		if p.Description == desc {
 			return p
@@ -104,7 +104,7 @@
 	panic(fmt.Errorf("couldn't find description %q", desc))
 }
 
-func (m TestingModule) Output(file string) ModuleBuildParams {
+func (m TestingModule) Output(file string) BuildParams {
 	for _, p := range m.module.BuildParamsForTests() {
 		outputs := append(WritablePaths(nil), p.Outputs...)
 		if p.Output != nil {