Use zstd to compress debug info in rust libraries
We can save a significant amount of disk space by compressing debug info
in rust builds. This adds a flag that configures compressing debug info
at the link stage for rust binaries.
Test: m
Bug: 305277519
Change-Id: Ia85d8dc0e7bea35d9f9abfeae27a4610b3113e78
diff --git a/rust/config/global.go b/rust/config/global.go
index b94d92f..4d31121 100644
--- a/rust/config/global.go
+++ b/rust/config/global.go
@@ -65,6 +65,7 @@
"-lpthread",
"-lm",
"-lgcc_s",
+ "-Wl,--compress-debug-sections=zstd",
}
deviceGlobalRustFlags = []string{
@@ -86,6 +87,7 @@
"-Wl,--use-android-relr-tags",
"-Wl,--no-undefined",
"-B${cc_config.ClangBin}",
+ "-Wl,--compress-debug-sections=zstd",
}
)