Implement bp2build for the `license` module
Also, add ExpectedRuleTarget type to simplify bp2build testing
Bug: 190817312
Test: treehugger
Change-Id: Id3a642680d3518d36360ba957919a6fc96222672
diff --git a/bp2build/testing.go b/bp2build/testing.go
index ee9200a..edc5c4a 100644
--- a/bp2build/testing.go
+++ b/bp2build/testing.go
@@ -141,7 +141,7 @@
android.FailIfErrored(t, errs)
}
if actualCount, expectedCount := len(bazelTargets), len(tc.ExpectedBazelTargets); actualCount != expectedCount {
- t.Errorf("%s: Expected %d bazel target (%s), got `%d`` (%s)",
+ t.Errorf("%s: Expected %d bazel target (%s), got %d (%s)",
tc.Description, expectedCount, tc.ExpectedBazelTargets, actualCount, bazelTargets)
} else {
for i, target := range bazelTargets {
@@ -452,3 +452,14 @@
func MakeBazelTarget(typ, name string, attrs AttrNameToString) string {
return makeBazelTargetHostOrDevice(typ, name, attrs, android.DeviceSupported)
}
+
+type ExpectedRuleTarget struct {
+ Rule string
+ Name string
+ Attrs AttrNameToString
+ Hod android.HostOrDeviceSupported
+}
+
+func (ebr ExpectedRuleTarget) String() string {
+ return makeBazelTargetHostOrDevice(ebr.Rule, ebr.Name, ebr.Attrs, ebr.Hod)
+}