Add team property to all modules.
This allows vendors (like google) to specify which team owns the test
module and code.
Team is a commonProperty on modules and points to the designate "team"
module. The DepsMutator adds the dependency on the "team" module and
"GenerateBuildActions" write the team data to intermediate files.
A new singleton rule, all_teams visits all modules and writes out
the proto containing the team for each module.
If a module doesn't have a team, then it finds the package in the
blueprint file and parent directory blueprint files that have a
default_team and uses that team.
Test: m all_teams
Test: go test ./python ./java ./cc ./rust ./android
Test: added team to HelloWorldHostTest and built the new asciiproto target
Test: added package default_team and checkout output proto.
Change-Id: I5c07bf489de460a04fc540f5fff0394f39f574a7
diff --git a/android/module.go b/android/module.go
index d8f004c..71b1d2c 100644
--- a/android/module.go
+++ b/android/module.go
@@ -519,6 +519,9 @@
// trace, but influence modules among products.
SoongConfigTrace soongConfigTrace `blueprint:"mutated"`
SoongConfigTraceHash string `blueprint:"mutated"`
+
+ // The team (defined by the owner/vendor) who owns the property.
+ Team *string `android:"path"`
}
type distProperties struct {
@@ -531,6 +534,12 @@
Dists []Dist `android:"arch_variant"`
}
+type TeamDepTagType struct {
+ blueprint.BaseDependencyTag
+}
+
+var teamDepTag = TeamDepTagType{}
+
// CommonTestOptions represents the common `test_options` properties in
// Android.bp.
type CommonTestOptions struct {
@@ -992,6 +1001,12 @@
func (m *ModuleBase) DepsMutator(BottomUpMutatorContext) {}
+func (m *ModuleBase) baseDepsMutator(ctx BottomUpMutatorContext) {
+ if m.Team() != "" {
+ ctx.AddDependency(ctx.Module(), teamDepTag, m.Team())
+ }
+}
+
// AddProperties "registers" the provided props
// each value in props MUST be a pointer to a struct
func (m *ModuleBase) AddProperties(props ...interface{}) {
@@ -1437,6 +1452,10 @@
return String(m.commonProperties.Owner)
}
+func (m *ModuleBase) Team() string {
+ return String(m.commonProperties.Team)
+}
+
func (m *ModuleBase) setImageVariation(variant string) {
m.commonProperties.ImageVariation = variant
}