Rename common to android

Rename the "common" package to "android", because common is too
generic.  Also removes all android.Android naming stutter.

Ran:
gomvpkg -from 'android/soong/common' -to 'android/soong/android'
gorename -from '"android/soong/android".AndroidModuleContext' -to 'ModuleContext'
gorename -from '"android/soong/android".AndroidBaseContext' -to 'BaseContext'
gorename -from '"android/soong/android".AndroidModuleBase' -to 'ModuleBase'
gorename -from '"android/soong/android".AndroidBottomUpMutatorContext' -to 'BottomUpMutatorContext'
gorename -from '"android/soong/android".AndroidTopDownMutatorContext' -to 'TopDownMutatorContext'
gorename -from '"android/soong/android".AndroidModule' -to 'Module'

Change-Id: I3b23590b8ce7c8a1ea1139411d84a53163288da7
diff --git a/android/env.go b/android/env.go
new file mode 100644
index 0000000..f9d8030
--- /dev/null
+++ b/android/env.go
@@ -0,0 +1,55 @@
+// Copyright 2015 Google Inc. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package android
+
+import (
+	"android/soong"
+	"android/soong/env"
+
+	"github.com/google/blueprint"
+)
+
+// This file supports dependencies on environment variables.  During build manifest generation,
+// any dependency on an environment variable is added to a list.  During the singleton phase
+// a JSON file is written containing the current value of all used environment variables.
+// The next time the top-level build script is run, it uses the soong_env executable to
+// compare the contents of the environment variables, rewriting the file if necessary to cause
+// a manifest regeneration.
+
+func init() {
+	soong.RegisterSingletonType("env", EnvSingleton)
+}
+
+func EnvSingleton() blueprint.Singleton {
+	return &envSingleton{}
+}
+
+type envSingleton struct{}
+
+func (c *envSingleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
+	envDeps := ctx.Config().(Config).EnvDeps()
+
+	envFile := PathForOutput(ctx, ".soong.environment")
+	if ctx.Failed() {
+		return
+	}
+
+	err := env.WriteEnvFile(envFile.String(), envDeps)
+	if err != nil {
+		ctx.Errorf(err.Error())
+	}
+
+	ctx.AddNinjaFileDeps(envFile.String())
+}