Optionally embed NOTICE files in apks.
If embed_notices or ALWAYS_EMBED_NOTICES is set, collect NOTICE files
from all dependencies of the android_app, merge them with the app's own
one (if exists), transform it to HTML, gzip it, and put it as an asset
in the final APK output.
Bug: 135460391
Test: app_test.go
Change-Id: I52d92e2fd19b3f5f396100424665c5cc344190d8
diff --git a/android/module.go b/android/module.go
index 87e2ca7..66822f0 100644
--- a/android/module.go
+++ b/android/module.go
@@ -901,14 +901,6 @@
}
if m.Enabled() {
- m.module.GenerateAndroidBuildActions(ctx)
- if ctx.Failed() {
- return
- }
-
- m.installFiles = append(m.installFiles, ctx.installFiles...)
- m.checkbuildFiles = append(m.checkbuildFiles, ctx.checkbuildFiles...)
-
notice := proptools.StringDefault(m.commonProperties.Notice, "NOTICE")
if module := SrcIsModule(notice); module != "" {
m.noticeFile = ctx.ExpandOptionalSource(¬ice, "notice")
@@ -916,6 +908,14 @@
noticePath := filepath.Join(ctx.ModuleDir(), notice)
m.noticeFile = ExistentPathForSource(ctx, noticePath)
}
+
+ m.module.GenerateAndroidBuildActions(ctx)
+ if ctx.Failed() {
+ return
+ }
+
+ m.installFiles = append(m.installFiles, ctx.installFiles...)
+ m.checkbuildFiles = append(m.checkbuildFiles, ctx.checkbuildFiles...)
} else if ctx.Config().AllowMissingDependencies() {
// If the module is not enabled it will not create any build rules, nothing will call
// ctx.GetMissingDependencies(), and blueprint will consider the missing dependencies to be unhandled