use init functions to register module types, etc.
Instead of putting all the blueprint registrations in soong_build,
put them all in init() functions. This puts the registration next
to the implementation.
Change-Id: Ide1a749518f5e9d1367a18ab3bb1d91da3310c76
diff --git a/common/env.go b/common/env.go
index e33a025..3214baa 100644
--- a/common/env.go
+++ b/common/env.go
@@ -15,6 +15,7 @@
package common
import (
+ "android/soong"
"android/soong/env"
"github.com/google/blueprint"
@@ -27,6 +28,10 @@
// compare the contents of the environment variables, rewriting the file if necessary to cause
// a manifest regeneration.
+func init() {
+ soong.RegisterSingletonType("env", EnvSingleton)
+}
+
func EnvSingleton() blueprint.Singleton {
return &envSingleton{}
}