Enable lld for windows

Bug: http://b/110800681

The following flags that the binutils linkers support are not available
in lld for Windows:
  -soname
  --no-undefined
  -rpath

Windows also uses "import libraries", which are stub libraries used only
for linking.  The binutils linkers accepted a DLL and treated them as an
import library.  But lld issues the following error:

  lld-link: error: ...DLL: bad file type. Did you specify a DLL instead
  of an import library?

To resolve this, pass '-out-implib=libFoo.a' to lld when linking
libFoo.dll.  Add libFoo.a as an implicit output to the 'ld' build rule.

Rewrite the shared libraries for a library/binary to use the import
library instead of the DLL.  As a side-effect, this also (correctly)
uses the AdbWinApi.a that's alongside
development/host/windows/prebuilt/usb/AdbWinApi.dll

Test: Run Windows tests (go/android-llvm-windows-testing) and check
absence of regressions.

Change-Id: I15a178589aa6882caa6e7e38650cc6ef48109764
diff --git a/cc/binary.go b/cc/binary.go
index cae1739..7f7c600 100644
--- a/cc/binary.go
+++ b/cc/binary.go
@@ -384,7 +384,7 @@
 
 	TransformObjToDynamicBinary(ctx, objs.objFiles, sharedLibs, deps.StaticLibs,
 		deps.LateStaticLibs, deps.WholeStaticLibs, linkerDeps, deps.CrtBegin, deps.CrtEnd, true,
-		builderFlags, outputFile)
+		builderFlags, outputFile, nil)
 
 	objs.coverageFiles = append(objs.coverageFiles, deps.StaticLibObjs.coverageFiles...)
 	objs.coverageFiles = append(objs.coverageFiles, deps.WholeStaticLibObjs.coverageFiles...)