Revert^2 "Add ability to declare licenses in soong."

df98d3e4a546a3a3e5e6aba5ca6151d00547ef20

Change-Id: Ie7e1695ecb8cd943124426a0cad2c0d1db2b46ed
diff --git a/android/license.go b/android/license.go
new file mode 100644
index 0000000..b140b55
--- /dev/null
+++ b/android/license.go
@@ -0,0 +1,82 @@
+// Copyright 2020 Google Inc. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package android
+
+import (
+	"github.com/google/blueprint"
+)
+
+type licenseKindDependencyTag struct {
+        blueprint.BaseDependencyTag
+}
+
+var (
+	licenseKindTag = licenseKindDependencyTag{}
+)
+
+func init() {
+	RegisterLicenseBuildComponents(InitRegistrationContext)
+}
+
+// Register the license module type.
+func RegisterLicenseBuildComponents(ctx RegistrationContext) {
+	ctx.RegisterModuleType("license", LicenseFactory)
+}
+
+type licenseProperties struct {
+	// Specifies the kinds of license that apply.
+	License_kinds []string
+	// Specifies a short copyright notice to use for the license.
+	Copyright_notice *string
+	// Specifies the path or label for the text of the license.
+	License_text []string `android:"path"`
+	// Specifies the package name to which the license applies.
+	Package_name *string
+	// Specifies where this license can be used
+	Visibility []string
+}
+
+type licenseModule struct {
+	ModuleBase
+	DefaultableModuleBase
+
+	properties licenseProperties
+}
+
+func (m *licenseModule) DepsMutator(ctx BottomUpMutatorContext) {
+	ctx.AddVariationDependencies(nil, licenseKindTag, m.properties.License_kinds...)
+}
+
+func (m *licenseModule) GenerateAndroidBuildActions(ctx ModuleContext) {
+	// Nothing to do.
+}
+
+func LicenseFactory() Module {
+	module := &licenseModule{}
+
+	base := module.base()
+	module.AddProperties(&base.nameProperties, &module.properties)
+
+	base.generalProperties = module.GetProperties()
+	base.customizableProperties = module.GetProperties()
+
+	// The visibility property needs to be checked and parsed by the visibility module.
+	setPrimaryVisibilityProperty(module, "visibility", &module.properties.Visibility)
+
+	initAndroidModuleBase(module)
+	InitDefaultableModule(module)
+
+	return module
+}