Don't create a new module for bp2build conversion.
A performance improvement for bp2build as Blueprint/Soong no longer have
the overhead of additional modules. The creation of these modules
results in:
* traversal of additional modules for each subsequent mutator
* synchronization over a go channel to collect newly created modules:
https://cs.android.com/android/platform/superproject/+/master:build/blueprint/context.go;l=2594,2600;drc=1602226f23181b8c3fbfcaf3358f0297e839d7d3
We avoid both of these by storing the information directly in the
underlying module.
Also as a fringe benefit, removes some necessary boilerplate for
conversion.
For benchmarks, reduces runtime ~1% for 1% converted, ~24% for 100%
converted. See more: go/benchmarks-for-https:-r.android.com-1792714
Test: ran benchmarks/tests in bp2build
Test: build/bazel/ci/bp2build.sh
Change-Id: Ie9273b8cbab5bc6edac1728067ce184382feb211
diff --git a/sh/sh_binary.go b/sh/sh_binary.go
index 1647428..c6e98c7 100644
--- a/sh/sh_binary.go
+++ b/sh/sh_binary.go
@@ -527,18 +527,6 @@
// visibility
}
-type bazelShBinary struct {
- android.BazelTargetModuleBase
- bazelShBinaryAttributes
-}
-
-func BazelShBinaryFactory() android.Module {
- module := &bazelShBinary{}
- module.AddProperties(&module.bazelShBinaryAttributes)
- android.InitBazelTargetModule(module)
- return module
-}
-
func ShBinaryBp2Build(ctx android.TopDownMutatorContext) {
m, ok := ctx.Module().(*ShBinary)
if !ok || !m.ConvertWithBp2build(ctx) {
@@ -556,13 +544,7 @@
Rule_class: "sh_binary",
}
- ctx.CreateBazelTargetModule(BazelShBinaryFactory, m.Name(), props, attrs)
+ ctx.CreateBazelTargetModule(m.Name(), props, attrs)
}
-func (m *bazelShBinary) Name() string {
- return m.BaseModuleName()
-}
-
-func (m *bazelShBinary) GenerateAndroidBuildActions(ctx android.ModuleContext) {}
-
var Bool = proptools.Bool