Don't create a new module for bp2build conversion.

A performance improvement for bp2build as Blueprint/Soong no longer have
the overhead of additional modules. The creation of these modules
results in:
* traversal of additional modules for each subsequent mutator
* synchronization over a go channel to collect newly created modules:
https://cs.android.com/android/platform/superproject/+/master:build/blueprint/context.go;l=2594,2600;drc=1602226f23181b8c3fbfcaf3358f0297e839d7d3

We avoid both of these by storing the information directly in the
underlying module.

Also as a fringe benefit, removes some necessary boilerplate for
conversion.

For benchmarks, reduces runtime ~1% for 1% converted, ~24% for 100%
converted. See more: go/benchmarks-for-https:-r.android.com-1792714

Test: ran benchmarks/tests in bp2build
Test: build/bazel/ci/bp2build.sh
Change-Id: Ie9273b8cbab5bc6edac1728067ce184382feb211
diff --git a/cc/library.go b/cc/library.go
index b2360e9..4e029ea 100644
--- a/cc/library.go
+++ b/cc/library.go
@@ -27,6 +27,7 @@
 	"android/soong/bazel"
 	"android/soong/bazel/cquery"
 	"android/soong/cc/config"
+
 	"github.com/google/blueprint"
 	"github.com/google/blueprint/pathtools"
 )
@@ -256,24 +257,6 @@
 	None                         bazel.BoolAttribute
 }
 
-type bazelCcLibrary struct {
-	android.BazelTargetModuleBase
-	bazelCcLibraryAttributes
-}
-
-func (m *bazelCcLibrary) Name() string {
-	return m.BaseModuleName()
-}
-
-func (m *bazelCcLibrary) GenerateAndroidBuildActions(ctx android.ModuleContext) {}
-
-func BazelCcLibraryFactory() android.Module {
-	module := &bazelCcLibrary{}
-	module.AddProperties(&module.bazelCcLibraryAttributes)
-	android.InitBazelTargetModule(module)
-	return module
-}
-
 func CcLibraryBp2Build(ctx android.TopDownMutatorContext) {
 	m, ok := ctx.Module().(*Module)
 	if !ok || !m.ConvertWithBp2build(ctx) {
@@ -346,7 +329,7 @@
 		Bzl_load_location: "//build/bazel/rules:full_cc_library.bzl",
 	}
 
-	ctx.CreateBazelTargetModule(BazelCcLibraryFactory, m.Name(), props, attrs)
+	ctx.CreateBazelTargetModule(m.Name(), props, attrs)
 }
 
 // cc_library creates both static and/or shared libraries for a device and/or
@@ -2414,7 +2397,7 @@
 		Bzl_load_location: "//build/bazel/rules:cc_library_static.bzl",
 	}
 
-	ctx.CreateBazelTargetModule(BazelCcLibraryStaticFactory, module.Name(), props, attrs)
+	ctx.CreateBazelTargetModule(module.Name(), props, attrs)
 }
 
 func CcLibraryStaticBp2Build(ctx android.TopDownMutatorContext) {
diff --git a/cc/library_headers.go b/cc/library_headers.go
index 1a276f4..44a7a71 100644
--- a/cc/library_headers.go
+++ b/cc/library_headers.go
@@ -111,18 +111,6 @@
 	System_dynamic_deps bazel.LabelListAttribute
 }
 
-type bazelCcLibraryHeaders struct {
-	android.BazelTargetModuleBase
-	bazelCcLibraryHeadersAttributes
-}
-
-func BazelCcLibraryHeadersFactory() android.Module {
-	module := &bazelCcLibraryHeaders{}
-	module.AddProperties(&module.bazelCcLibraryHeadersAttributes)
-	android.InitBazelTargetModule(module)
-	return module
-}
-
 func CcLibraryHeadersBp2Build(ctx android.TopDownMutatorContext) {
 	module, ok := ctx.Module().(*Module)
 	if !ok {
@@ -155,11 +143,5 @@
 		Bzl_load_location: "//build/bazel/rules:cc_library_headers.bzl",
 	}
 
-	ctx.CreateBazelTargetModule(BazelCcLibraryHeadersFactory, module.Name(), props, attrs)
+	ctx.CreateBazelTargetModule(module.Name(), props, attrs)
 }
-
-func (m *bazelCcLibraryHeaders) Name() string {
-	return m.BaseModuleName()
-}
-
-func (m *bazelCcLibraryHeaders) GenerateAndroidBuildActions(ctx android.ModuleContext) {}
diff --git a/cc/object.go b/cc/object.go
index 5952f1e..606e368 100644
--- a/cc/object.go
+++ b/cc/object.go
@@ -130,24 +130,6 @@
 	Asflags bazel.StringListAttribute
 }
 
-type bazelObject struct {
-	android.BazelTargetModuleBase
-	bazelObjectAttributes
-}
-
-func (m *bazelObject) Name() string {
-	return m.BaseModuleName()
-}
-
-func (m *bazelObject) GenerateAndroidBuildActions(ctx android.ModuleContext) {}
-
-func BazelObjectFactory() android.Module {
-	module := &bazelObject{}
-	module.AddProperties(&module.bazelObjectAttributes)
-	android.InitBazelTargetModule(module)
-	return module
-}
-
 // ObjectBp2Build is the bp2build converter from cc_object modules to the
 // Bazel equivalent target, plus any necessary include deps for the cc_object.
 func ObjectBp2Build(ctx android.TopDownMutatorContext) {
@@ -200,7 +182,7 @@
 		Bzl_load_location: "//build/bazel/rules:cc_object.bzl",
 	}
 
-	ctx.CreateBazelTargetModule(BazelObjectFactory, m.Name(), props, attrs)
+	ctx.CreateBazelTargetModule(m.Name(), props, attrs)
 }
 
 func (object *objectLinker) appendLdflags(flags []string) {