pdk templates for docs
Change-Id: Ic1f780c0a8b62bf6e989dc4e1876e24e4cb6c179
diff --git a/tools/droiddoc/templates-pdk/sdkpage.cs b/tools/droiddoc/templates-pdk/sdkpage.cs
new file mode 100644
index 0000000..f6c7cfa
--- /dev/null
+++ b/tools/droiddoc/templates-pdk/sdkpage.cs
@@ -0,0 +1,256 @@
+<?cs include:"doctype.cs" ?>
+<?cs include:"macros.cs" ?>
+<html>
+<?cs if:sdk.redirect ?>
+ <head>
+ <title>Redirecting...</title>
+ <meta http-equiv="refresh" content="0;url=<?cs var:toroot ?>sdk/<?cs
+ if:sdk.redirect.path ?><?cs var:sdk.redirect.path ?><?cs
+ else ?>index.html<?cs /if ?>">
+ <link href="<?cs var:toroot ?>assets/android-developer-docs.css" rel="stylesheet" type="text/css" />
+ </head>
+<?cs else ?>
+ <?cs include:"head_tag.cs" ?>
+<?cs /if ?>
+<body class="gc-documentation" itemscope itemtype="http://schema.org/CreativeWork">
+<a name="top"></a>
+<?cs call:custom_masthead() ?>
+
+<?cs call:sdk_nav() ?>
+
+<?cs if:sdk.redirect ?>
+
+<div class="g-unit">
+ <div id="jd-content">
+ <p>Redirecting to
+ <a href="<?cs var:toroot ?>sdk/<?cs
+ if:sdk.redirect.path ?><?cs var:sdk.redirect.path ?><?cs
+ else ?>index.html<?cs /if ?>"><?cs
+ if:sdk.redirect.path ?><?cs var:sdk.redirect.path ?><?cs
+ else ?>Download the SDK<?cs /if ?>
+ </a> ...</p>
+
+<?cs else ?>
+<?cs # else, if NOT redirect ...
+#
+#
+# The following is for SDK/NDK pages
+#
+#
+?>
+
+<div class="g-unit" id="doc-content" >
+ <div id="jd-header" class="guide-header" >
+ <span class="crumb"> </span>
+ <h1 itemprop="name"><?cs if:android.whichdoc == "online" ?>Download the <?cs /if ?><?cs
+var:page.title ?></h1>
+ </div>
+
+ <div id="jd-content" itemprop="description">
+
+<?cs if:sdk.not_latest_version ?>
+ <div class="special">
+ <p><strong>This is NOT the current Android SDK release.</strong></p>
+ <p><a href="/sdk/index.html">Download the current Android SDK</a></p>
+ </div>
+<?cs /if ?>
+
+
+<?cs if:ndk ?>
+<?cs #
+#
+#
+#
+#
+#
+#
+# the following is for the NDK
+#
+# (nested in if/else redirect)
+#
+#
+#
+#
+?>
+
+<p>The Android NDK is a companion tool to the Android SDK that lets you build
+performance-critical portions of your apps in native code. It provides headers and
+libraries that allow you to build activities, handle user input, use hardware sensors,
+access application resources, and more, when programming in C or C++. If you write
+native code, your applications are still packaged into an .apk file and they still run
+inside of a virtual machine on the device. The fundamental Android application model
+does not change.</p>
+
+<p>Using native code does not result in an automatic performance increase,
+but always increases application complexity. If you have not run into any limitations
+using the Android framework APIs, you probably do not need the NDK. Read <a
+href="<?cs var:toroot ?>sdk/ndk/overview.html">What is the NDK?</a> for more information about what
+the NDK offers and whether it will be useful to you.
+</p>
+<p>
+The NDK is designed for use <em>only</em> in conjunction with the
+Android SDK. If you have not already installed and setup the <a
+href="http://developer.android.com/sdk/index.html">Android SDK</a>, please
+do so before downloading the NDK.
+</p>
+
+ <table class="download">
+ <tr>
+ <th>Platform</th>
+ <th>Package</th>
+ <th>Size</th>
+ <th>MD5 Checksum</th>
+ </tr>
+ <tr>
+ <td>Windows</td>
+ <td>
+ <a href="http://dl.google.com/android/ndk/<?cs var:ndk.win_download ?>"><?cs var:ndk.win_download ?></a>
+ </td>
+ <td><?cs var:ndk.win_bytes ?> bytes</td>
+ <td><?cs var:ndk.win_checksum ?></td>
+ </tr>
+ <tr class="alt-color">
+ <td>Mac OS X (intel)</td>
+ <td>
+ <a href="http://dl.google.com/android/ndk/<?cs var:ndk.mac_download ?>"><?cs var:ndk.mac_download ?></a>
+ </td>
+ <td><?cs var:ndk.mac_bytes ?> bytes</td>
+ <td><?cs var:ndk.mac_checksum ?></td>
+ </tr>
+ <tr>
+ <td>Linux 32/64-bit (x86)</td>
+ <td>
+ <a href="http://dl.google.com/android/ndk/<?cs var:ndk.linux_download ?>"><?cs var:ndk.linux_download ?></a>
+ </td>
+ <td><?cs var:ndk.linux_bytes ?> bytes</td>
+ <td><?cs var:ndk.linux_checksum ?></td>
+ </tr>
+ </table>
+
+ <?cs else ?>
+<?cs # end if NDK ...
+#
+#
+#
+#
+#
+#
+# the following is for the SDK
+#
+# (nested in if/else redirect and if/else NDK)
+#
+#
+#
+#
+?>
+ <?cs if:android.whichdoc == "online" ?>
+
+ <p>Welcome Developers! If you are new to the Android SDK, please read the steps below, for an
+overview of how to set up the SDK. </p>
+
+ <p>If you're already using the Android SDK, you should
+update to the latest tools or platform using the <em>Android SDK and AVD Manager</em>, rather than
+downloading a new SDK starter package. See <a
+href="<?cs var:toroot ?>sdk/adding-components.html">Adding SDK Components</a>.</p>
+
+ <table class="download">
+ <tr>
+ <th>Platform</th>
+ <th>Package</th>
+ <th>Size</th>
+ <th>MD5 Checksum</th>
+ </tr>
+ <tr>
+ <td rowspan="2">Windows</td>
+ <td>
+ <a onclick="onDownload(this)" href="http://dl.google.com/android/<?cs var:sdk.win_download
+?>"><?cs var:sdk.win_download ?></a>
+ </td>
+ <td><?cs var:sdk.win_bytes ?> bytes</td>
+ <td><?cs var:sdk.win_checksum ?></td>
+ </tr>
+ <tr>
+ <!-- blank TD from Windows rowspan -->
+ <td>
+ <a onclick="onDownload(this)" href="http://dl.google.com/android/<?cs var:sdk.win_installer
+?>"><?cs var:sdk.win_installer ?></a> (Recommended)
+ </td>
+ <td><?cs var:sdk.win_installer_bytes ?> bytes</td>
+ <td><?cs var:sdk.win_installer_checksum ?></td>
+ </tr>
+ <tr class="alt-color">
+ <td>Mac OS X (intel)</td>
+ <td>
+ <a onclick="onDownload(this)" href="http://dl.google.com/android/<?cs var:sdk.mac_download
+?>"><?cs var:sdk.mac_download ?></a>
+ </td>
+ <td><?cs var:sdk.mac_bytes ?> bytes</td>
+ <td><?cs var:sdk.mac_checksum ?></td>
+ </tr>
+ <tr>
+ <td>Linux (i386)</td>
+ <td>
+ <a onclick="onDownload(this)" href="http://dl.google.com/android/<?cs var:sdk.linux_download
+?>"><?cs var:sdk.linux_download ?></a>
+ </td>
+ <td><?cs var:sdk.linux_bytes ?> bytes</td>
+ <td><?cs var:sdk.linux_checksum ?></td>
+ </tr>
+ </table>
+
+
+<div id="next-steps" style="display:none">
+ <p><b><em><span id="filename"></span></em> is now downloading. Follow the steps below to
+get started.</b></p>
+</div>
+
+<script type="text/javascript">
+function onDownload(link) {
+ $("#filename").text($(link).html());
+ $("#next-steps").show();
+}
+</script>
+ <?cs else ?> <?cs # end if online ?>
+
+ <?cs if:sdk.preview ?><?cs # it's preview offline docs ?>
+ <p>Welcome developers! We are pleased to provide you with a preview SDK for the upcoming
+ Android 3.0 release, to give you a head-start on developing applications for it.
+ </p>
+
+ <p>See the <a
+ href="<?cs var:toroot ?>sdk/preview/start.html">Getting Started</a> document for more information
+ about how to set up the preview SDK and get started.</p>
+ <style type="text/css">
+ .non-preview { display:none; }
+ </style>
+
+ <?cs else ?><?cs # it's normal offline docs ?>
+ <style type="text/css">
+ p.offline-message { display:block; }
+ p.online-message { display:none; }
+ </style>
+ <?cs /if ?>
+
+ <?cs /if ?> <?cs # end if/else online ?>
+
+<?cs /if ?> <?cs # end if/else NDK ?>
+
+<?cs /if ?> <?cs # end if/else redirect ?>
+
+<?cs call:tag_list(root.descr) ?>
+
+</div><!-- end jd-content -->
+
+<?cs if:!sdk.redirect ?>
+<?cs include:"footer.cs" ?>
+<?cs /if ?>
+
+</div><!-- end g-unit -->
+
+<?cs include:"trailer.cs" ?>
+
+</body>
+</html>
+
+
+