Allow LOCAL_ASSET_DIR point to nonexistent dir
LOCAL_ASSET_DIR may point to a dir generated during the build process.
We have done similiar things to LOCAL_RESOURCE_DIR.
Change-Id: Id53433c0d3a4c7af601283755199fde6a59cdfaf
diff --git a/core/package_internal.mk b/core/package_internal.mk
index 380f7bf..5b639ea 100644
--- a/core/package_internal.mk
+++ b/core/package_internal.mk
@@ -78,8 +78,11 @@
LOCAL_AAPT_FLAGS := $(LOCAL_AAPT_FLAGS) -z
endif
+need_compile_asset :=
ifeq (,$(LOCAL_ASSET_DIR))
LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
+else
+need_compile_asset := true
endif
# LOCAL_RESOURCE_DIR may point to resource generated during the build
@@ -101,6 +104,10 @@
all_assets := $(call find-subdir-assets,$(LOCAL_ASSET_DIR))
all_assets := $(addprefix $(LOCAL_ASSET_DIR)/,$(patsubst assets/%,%,$(all_assets)))
+ifneq ($(all_assets),)
+need_compile_asset := true
+endif
+
all_resources := $(strip \
$(foreach dir, $(LOCAL_RESOURCE_DIR), \
$(addprefix $(dir)/, \
@@ -119,7 +126,7 @@
package_expected_intermediates_COMMON := $(call local-intermediates-dir,COMMON)
# If no assets or resources were found, clear the directory variables so
# we don't try to build them.
-ifeq (,$(all_assets))
+ifneq (true,$(need_compile_asset))
LOCAL_ASSET_DIR:=
endif
ifneq (true,$(need_compile_res))