commit | ea4b33790e0230f7b03908bb3157605e5b896492 | [log] [tgz] |
---|---|---|
author | Andy Yu <chingtangyu@google.com> | Wed Dec 18 20:09:36 2024 -0800 |
committer | Andy Yu <chingtangyu@google.com> | Wed Dec 18 20:09:36 2024 -0800 |
tree | 7f0c0ea0141a029cf4d9d2bd9d33da3cf168f03e | |
parent | d174d4991d6874a57adb6c29c70b48bb2af246c4 [diff] |
Set game_default_frame_rate_override as 60 for AOSP Bug: 383681202 Change-Id: Ibfa125da8d2e4d99d9faf60af6a568440a33a100 Test: m
This is the Makefile-based portion of the Android Build System.
For documentation on how to run a build, see Usage.txt
For a list of behavioral changes useful for Android.mk writers see Changes.md
For an outdated reference on Android.mk files, see build-system.html. Our Android.mk files look similar, but are entirely different from the Android.mk files used by the NDK build system. When searching for documentation elsewhere, ensure that it is for the platform build system -- most are not.
This Makefile-based system is in the process of being replaced with Soong, a new build system written in Go. During the transition, all of these makefiles are read by Kati, and generate a ninja file instead of being executed directly. That's combined with a ninja file read by Soong so that the build graph of the two systems can be combined and run as one.