Cosmetic changes to netd client files.
+ Name the dispatch header correctly (NetdClientDispatch.h).
+ Hide the global dispatch variable (__netdClientDispatch).
+ Explain why it's okay to read the variable without locking.
+ Use quotes instead of angle-brackets for non-system includes.
+ Add necessary declarations for C compiles (and not just C++).
Change-Id: Id0932165e71d81da5fce77a684f40c2263f58e61
diff --git a/libc/private/NetdClientDispatch.h b/libc/private/NetdClientDispatch.h
new file mode 100644
index 0000000..0390bfb
--- /dev/null
+++ b/libc/private/NetdClientDispatch.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef PRIVATE_NETD_CLIENT_DISPATCH_H
+#define PRIVATE_NETD_CLIENT_DISPATCH_H
+
+#include <sys/cdefs.h>
+#include <sys/socket.h>
+
+__BEGIN_DECLS
+
+struct NetdClientDispatch {
+ int (*accept)(int, struct sockaddr*, socklen_t*);
+ int (*connect)(int, const struct sockaddr*, socklen_t);
+};
+
+extern __LIBC_HIDDEN__ struct NetdClientDispatch __netdClientDispatch;
+
+__END_DECLS
+
+#endif // PRIVATE_NETD_CLIENT_DISPATCH_H