libnetd_client: support hooking sendto/sendmsg/sendmmsg too.
Samsung has asked for this for KNOX.
Test: treehugger
Change-Id: Iffaace9f8cb265ce8c911472989c9829cbf91a42
diff --git a/libc/bionic/NetdClientDispatch.cpp b/libc/bionic/NetdClientDispatch.cpp
index a873173..463ef36 100644
--- a/libc/bionic/NetdClientDispatch.cpp
+++ b/libc/bionic/NetdClientDispatch.cpp
@@ -16,6 +16,8 @@
#include "private/NetdClientDispatch.h"
+#include <sys/socket.h>
+
#ifdef __i386__
#define __socketcall __attribute__((__cdecl__))
#else
@@ -24,6 +26,9 @@
extern "C" __socketcall int __accept4(int, sockaddr*, socklen_t*, int);
extern "C" __socketcall int __connect(int, const sockaddr*, socklen_t);
+extern "C" __socketcall int __sendmmsg(int, const mmsghdr*, unsigned int, int);
+extern "C" __socketcall ssize_t __sendmsg(int, const msghdr*, unsigned int);
+extern "C" __socketcall int __sendto(int, const void*, size_t, int, const sockaddr*, socklen_t);
extern "C" __socketcall int __socket(int, int, int);
static unsigned fallBackNetIdForResolv(unsigned netId) {
@@ -39,7 +44,35 @@
__LIBC_HIDDEN__ NetdClientDispatch __netdClientDispatch __attribute__((aligned(32))) = {
__accept4,
__connect,
+ __sendmmsg,
+ __sendmsg,
+ __sendto,
__socket,
fallBackNetIdForResolv,
fallBackDnsOpenProxy,
};
+
+int accept4(int fd, sockaddr* addr, socklen_t* addr_length, int flags) {
+ return __netdClientDispatch.accept4(fd, addr, addr_length, flags);
+}
+
+int connect(int fd, const sockaddr* addr, socklen_t addr_length) {
+ return __netdClientDispatch.connect(fd, addr, addr_length);
+}
+
+int sendmmsg(int fd, const struct mmsghdr* msgs, unsigned int msg_count, int flags) {
+ return __netdClientDispatch.sendmmsg(fd, msgs, msg_count, flags);
+}
+
+ssize_t sendmsg(int fd, const struct msghdr* msg, int flags) {
+ return __netdClientDispatch.sendmsg(fd, msg, flags);
+}
+
+ssize_t sendto(int fd, const void* buf, size_t n, int flags,
+ const struct sockaddr* dst_addr, socklen_t dst_addr_length) {
+ return __netdClientDispatch.sendto(fd, buf, n, flags, dst_addr, dst_addr_length);
+}
+
+int socket(int domain, int type, int protocol) {
+ return __netdClientDispatch.socket(domain, type, protocol);
+}